Skip to main content
Top

2015 | OriginalPaper | Chapter

Real-Time Light Shaft Generation for Indoor Rendering

Authors : Hoshang Kolivand, Mohd Shahrizal Sunar, Ali Selamat

Published in: Intelligent Software Methodologies, Tools and Techniques

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Realistic natural phenomena such as light shaft for indoor and outdoor environments are used in various applications. The main issue with the existing light shaft algorithms is not sufficient quality in real-time rendering. In this paper, we address this issue by proposing a hybrid technique based on the widely used shadow generation techniques. Shadow maps are used to recognize the silhouette of the occluders geometrically. Then, shadow volume is employed to generate the volume of the light shaft. This volume is the volume between occluder and shadow receivers. Finally, light scattering is employed to create light shaft in real-time rendering. The results are convenient for any indoor rendering environments.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference Blinn, J.F.: Light reflection functions for simulation of clouds and dusty surfaces. ACM SIGGRAPH Comput. Graphics 16(3), 21–29 (1982)CrossRef Blinn, J.F.: Light reflection functions for simulation of clouds and dusty surfaces. ACM SIGGRAPH Comput. Graphics 16(3), 21–29 (1982)CrossRef
2.
go back to reference Boulanger, K.: Real-time realistic rendering of nature scenes with dynamic lighting. Ph.D Thesis (2008), proQuest Boulanger, K.: Real-time realistic rendering of nature scenes with dynamic lighting. Ph.D Thesis (2008), proQuest
3.
go back to reference Dobashi, Y., Nishita, T., Kaneda, K., Yamashita, H.: A fast display method of sky colour using basis functions. J. Vis. Comput. Anim. 8, 115–127 (1997)CrossRef Dobashi, Y., Nishita, T., Kaneda, K., Yamashita, H.: A fast display method of sky colour using basis functions. J. Vis. Comput. Anim. 8, 115–127 (1997)CrossRef
4.
go back to reference Dobashi, Y., Kaneda, K., Nakashima, T., Yamashita, H., Nishita, T., Tadamura, K.: Skylight for interior lighting design. In: Computer Graphics Forum, vol. 13, pp. 85–96. Wiley Online Library (1994) Dobashi, Y., Kaneda, K., Nakashima, T., Yamashita, H., Nishita, T., Tadamura, K.: Skylight for interior lighting design. In: Computer Graphics Forum, vol. 13, pp. 85–96. Wiley Online Library (1994)
5.
go back to reference Dobashi, Y., Kaneda, K., Yamashita, H., Okita, T., Nishita, T.: A simple, efficient method for realistic animation of clouds. In: Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, pp. 19–28. ACM Press/Addison-Wesley Publishing Co. (2000) Dobashi, Y., Kaneda, K., Yamashita, H., Okita, T., Nishita, T.: A simple, efficient method for realistic animation of clouds. In: Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, pp. 19–28. ACM Press/Addison-Wesley Publishing Co. (2000)
6.
go back to reference Engelhardt, T., Dachsbacher, C.: Epipolar sampling for shadows and crepuscular rays in participating media with single scattering. In: Proceedings of the 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 119–125. ACM (2010) Engelhardt, T., Dachsbacher, C.: Epipolar sampling for shadows and crepuscular rays in participating media with single scattering. In: Proceedings of the 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 119–125. ACM (2010)
7.
go back to reference Feng, Y.: Estimation of light source environment for illumination consistency of augmented reality. In: Congress on Image and Signal Processing 2008, CISP 2008, vol. 3, pp. 771–775. IEEE(2008) Feng, Y.: Estimation of light source environment for illumination consistency of augmented reality. In: Congress on Image and Signal Processing 2008, CISP 2008, vol. 3, pp. 771–775. IEEE(2008)
8.
go back to reference Jansen, F.W., Chalmers, A.: Casting shadows in real time. In: Cohen, M.F., Puech, C., Sillion, F.(eds.) Fourth Eurographics Workshop on Rendering, pp. 27–46 (1993) Jansen, F.W., Chalmers, A.: Casting shadows in real time. In: Cohen, M.F., Puech, C., Sillion, F.(eds.) Fourth Eurographics Workshop on Rendering, pp. 27–46 (1993)
9.
go back to reference Jensen, H.W., Christensen, P.H.: Efficient simulation of light transport in scences with participating media using photon maps. In: Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, pp. 311–320. ACM (1998) Jensen, H.W., Christensen, P.H.: Efficient simulation of light transport in scences with participating media using photon maps. In: Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, pp. 311–320. ACM (1998)
10.
go back to reference Kajiya, J.T., Von Herzen, B.P.: Ray tracing volume densities. In: ACM SIGGRAPH Computer Graphics, vol. 18, pp. 165–174. ACM (1984) Kajiya, J.T., Von Herzen, B.P.: Ray tracing volume densities. In: ACM SIGGRAPH Computer Graphics, vol. 18, pp. 165–174. ACM (1984)
11.
go back to reference Kaneda, K., Okamoto, T., Nakamae, E., Nishita, T.: Photorealistic image synthesis for outdoor scenery under various atmospheric conditions. Vis. Comput. 7, 247–258 (1991)CrossRef Kaneda, K., Okamoto, T., Nakamae, E., Nishita, T.: Photorealistic image synthesis for outdoor scenery under various atmospheric conditions. Vis. Comput. 7, 247–258 (1991)CrossRef
12.
go back to reference Kim, Y.: Augmented reality of flexible surface with realistic lighting. In: 2010 Proceedings of the 5th International Conference on Ubiquitous Information Technologies and Applications (CUTE), pp. 1–5. IEEE (2010) Kim, Y.: Augmented reality of flexible surface with realistic lighting. In: 2010 Proceedings of the 5th International Conference on Ubiquitous Information Technologies and Applications (CUTE), pp. 1–5. IEEE (2010)
13.
go back to reference Klassen, R.: Modeling the effect of the atmosphere on light. ACM Trans. Graphics 6, 215–237 (1987)CrossRef Klassen, R.: Modeling the effect of the atmosphere on light. ACM Trans. Graphics 6, 215–237 (1987)CrossRef
14.
go back to reference Kolivand, H., Sunar, M.: An overview on based real-time shadow techniques in virtual environment. TELKOMNIKA 10(1), 171–178 (2012)CrossRef Kolivand, H., Sunar, M.: An overview on based real-time shadow techniques in virtual environment. TELKOMNIKA 10(1), 171–178 (2012)CrossRef
15.
go back to reference Kolivand, H., Sunar, M.: Covering photometric properties of outdoor components with the effects of sky color in mixed reality. Multimed. Tools Appl. pp. 1–20, 26 May 2013 Kolivand, H., Sunar, M.: Covering photometric properties of outdoor components with the effects of sky color in mixed reality. Multimed. Tools Appl. pp. 1–20, 26 May 2013
16.
go back to reference Kolivand, H., Sunar, M.S.: Realistic real-time outdoor rendering in augmented reality. PloS one 9(9), e108334 (2014)CrossRef Kolivand, H., Sunar, M.S.: Realistic real-time outdoor rendering in augmented reality. PloS one 9(9), e108334 (2014)CrossRef
17.
go back to reference Li, S., Wang, G., Wu, E.: Unified volumes for light shaft and shadow with scattering. In: 2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics, pp. 161–166. IEEE (2007) Li, S., Wang, G., Wu, E.: Unified volumes for light shaft and shadow with scattering. In: 2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics, pp. 161–166. IEEE (2007)
18.
go back to reference Max, N.L.: Atmospheric illumination and shadows. In: ACM SIGGRAPH Computer Graphics, vol. 20, pp. 117–124. ACM (1986) Max, N.L.: Atmospheric illumination and shadows. In: ACM SIGGRAPH Computer Graphics, vol. 20, pp. 117–124. ACM (1986)
19.
go back to reference Max, N.L.: Light diffusion through clouds and haze. Comput. Vis. Graphics Image Process. 33(3), 280–292 (1986)CrossRef Max, N.L.: Light diffusion through clouds and haze. Comput. Vis. Graphics Image Process. 33(3), 280–292 (1986)CrossRef
20.
go back to reference McGuire, M., Enderton, E.: Colored stochastic shadow maps. In: Symposium on Interactive 3D Graphics and Games, pp. 89–96. ACM (2011) McGuire, M., Enderton, E.: Colored stochastic shadow maps. In: Symposium on Interactive 3D Graphics and Games, pp. 89–96. ACM (2011)
21.
go back to reference Moro, Y., Miyazaki, R., Dobashi, Y., Nishita, T.: A fast rendering method for shafts of light in outdoor scene Moro, Y., Miyazaki, R., Dobashi, Y., Nishita, T.: A fast rendering method for shafts of light in outdoor scene
22.
go back to reference Nishita, T., Dobashi, Y., Kaneda, K., Yamashita, H.: Display method of the sky color taking into account multiple scattering. In: Pacific Graphics, vol. 96, pp. 117–132 (1996) Nishita, T., Dobashi, Y., Kaneda, K., Yamashita, H.: Display method of the sky color taking into account multiple scattering. In: Pacific Graphics, vol. 96, pp. 117–132 (1996)
23.
go back to reference Preetham, A., Shirley, P., Smith, B.: A practical analytic model for daylight. In: computer Graphics, (SIGGRAPH 1999 Proceedings), pp. 91–10 (1999) Preetham, A., Shirley, P., Smith, B.: A practical analytic model for daylight. In: computer Graphics, (SIGGRAPH 1999 Proceedings), pp. 91–10 (1999)
24.
go back to reference Rönnberg, S.: Real-time rendering of natural illumination. citeseer (2004) Rönnberg, S.: Real-time rendering of natural illumination. citeseer (2004)
25.
go back to reference Sunkavalli, K., Matusik, W., Pfister, H., Rusinkiewicz, S.: Factored time-lapse video. ACM Trans. Graphics 26, 1–10 (2007)CrossRef Sunkavalli, K., Matusik, W., Pfister, H., Rusinkiewicz, S.: Factored time-lapse video. ACM Trans. Graphics 26, 1–10 (2007)CrossRef
26.
go back to reference Wang, C.: Real-time rendering of daylight sky scene for virtual environment. In: Ma, L., Rauterberg, M., Nakatsu, R. (eds.) ICEC 2007. LNCS, vol. 4740, pp. 294–303. Springer, Heidelberg (2007) CrossRef Wang, C.: Real-time rendering of daylight sky scene for virtual environment. In: Ma, L., Rauterberg, M., Nakatsu, R. (eds.) ICEC 2007. LNCS, vol. 4740, pp. 294–303. Springer, Heidelberg (2007) CrossRef
27.
go back to reference Xing, G., Liu, Y., Qin, X., Peng, Q.: On-line illumination estimation of outdoor scenes based on area selection for augmented reality. In: 2011 12th International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics), pp. 43–442. IEEE (2011) Xing, G., Liu, Y., Qin, X., Peng, Q.: On-line illumination estimation of outdoor scenes based on area selection for augmented reality. In: 2011 12th International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics), pp. 43–442. IEEE (2011)
28.
go back to reference Xing, G., Liu, Y., Qin, X., Peng, Q.: A practical approach for real-time illumination estimation of outdoor videos. Comput. Graphics 36, 857–865 (2012)CrossRef Xing, G., Liu, Y., Qin, X., Peng, Q.: A practical approach for real-time illumination estimation of outdoor videos. Comput. Graphics 36, 857–865 (2012)CrossRef
Metadata
Title
Real-Time Light Shaft Generation for Indoor Rendering
Authors
Hoshang Kolivand
Mohd Shahrizal Sunar
Ali Selamat
Copyright Year
2015
DOI
https://doi.org/10.1007/978-3-319-22689-7_37

Premium Partner