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2016 | OriginalPaper | Chapter

Real-Time Strategy Synthesis for Timed-Arc Petri Net Games via Discretization

Authors : Peter Gjøl Jensen, Kim Guldstrand Larsen, Jiří Srba

Published in: Model Checking Software

Publisher: Springer International Publishing

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Abstract

Automatic strategy synthesis for a given control objective can be used to generate correct-by-construction controllers of reactive systems. The existing symbolic approach for continuous timed games is a computationally hard task and current tools like UPPAAL TiGa often scale poorly with the model complexity. We suggest an explicit approach for strategy synthesis in the discrete-time setting and show that even for systems with closed guards, the existence of a safety discrete-time strategy does not imply the existence of a safety continuous-time strategy and vice versa. Nevertheless, we prove that the answers to the existence of discrete-time and continuous-time safety strategies coincide on a practically motivated subclass of urgent controllers that either react immediately after receiving an environmental input or wait with the decision until a next event is triggered by the environment. We then develop an on-the-fly synthesis algorithm for discrete timed-arc Petri net games. The algorithm is implemented in our tool TAPAAL and based on the experimental evidence, we discuss the advantages of our approach compared to the symbolic continuous-time techniques.

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Footnotes
1
UPPAAL TiGa only exists in a 32 bit version, but for none of the tests the 4 GB limit was exceeded for UPPAAL TiGa.
 
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Metadata
Title
Real-Time Strategy Synthesis for Timed-Arc Petri Net Games via Discretization
Authors
Peter Gjøl Jensen
Kim Guldstrand Larsen
Jiří Srba
Copyright Year
2016
DOI
https://doi.org/10.1007/978-3-319-32582-8_9

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