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2020 | OriginalPaper | Chapter

Rendering of Three-Dimensional Cloud Based on Cloud Computing

Authors : Yonghua Xie, Xiaoyong Kou, Ping Li, Xiaolong Xu

Published in: Cloud Computing, Smart Grid and Innovative Frontiers in Telecommunications

Publisher: Springer International Publishing

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Abstract

Cloud modeling and real-time render are of great significance in virtual scene simulation. The lighting model and rendering technology are image synthesis methods, introduced to computer graphics, aiming to simplify virtual scene simulation and enhance the fidelity of complex scenes. Currently, the simulation algorithms applied to cloud scene, inclined to be complicated and computationally intensive. Hence, it is still a key challenge to implement more efficient algorithms to map higher quality three-dimensional clouds. In this paper, a computation-reducing and time-saving method is designed to deal with the above challenge. Technically, the lighting model and rendering technology for the weather research and forecasting (WRF) data are proposed to create the cloud scenes. Then project files are uploaded to the cloud system and directly for real-time rendering at the same time, which can largely save time and reduce the cost of rendering. Finally, adequate experimental analyses are conducted to verify the effectiveness and efficiency of the proposed scheme.

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Metadata
Title
Rendering of Three-Dimensional Cloud Based on Cloud Computing
Authors
Yonghua Xie
Xiaoyong Kou
Ping Li
Xiaolong Xu
Copyright Year
2020
DOI
https://doi.org/10.1007/978-3-030-48513-9_10

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