2013 | OriginalPaper | Chapter
Research and Implementation of Optimization Techniques Based on a Hierarchical Structure for the Multi-light Source
Authors : Zhen Xu, Yan-Ning Xu
Published in: Advances in Image and Graphics Technologies
Publisher: Springer Berlin Heidelberg
Activate our intelligent search to find suitable subject content or patents.
Select sections of text to find matching patents with Artificial Intelligence. powered by
Select sections of text to find additional relevant content using AI-assisted search. powered by
Multi-light source optimization techniques is a technique to improve the rendering time for many-light source. Lightcuts[1] is a classic algorithm and can handle complicated scenes and get very good result with faster speed. In this paper, we made an improvement to the algorithm for the artifacts of soft shadows. In our method, we select more than one representative of lights in light clusters and choose one light as the representative randomly during the rendering process. The experimental results show that this method can effectively improve the quality of soft shadows.