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2018 | OriginalPaper | Chapter

Science Battle

Authors : Medina Krnic, Belma Ramic-Brkic

Published in: Advanced Technologies, Systems, and Applications II

Publisher: Springer International Publishing

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Abstract

Young minds are conditioned and trained in order to provide the fundamental background knowledge that may one day lead to greatness. In this paper we present a 3D game “Science Battle” which is an innovative attempt to develop an engaging educational tool for children to learn science. The core concept of this game is to create a learning environment where children are immersed to the extent of not realizing that they are in essence learning. Science Battle aims to make the player visualize scientific concepts represented by visually appealing 3D characters: robots. The main focus is on teaching various scientific concepts by displaying “battles” between the robots. In essence, Science Battle quizzes the player without having the player realize that he/she is being tested.

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Literature
2.
go back to reference Prensky, M.: Digital Game-Based Learning, Games2Train, New York (2003) Prensky, M.: Digital Game-Based Learning, Games2Train, New York (2003)
3.
go back to reference Kafai, Y.B.: Playing and Making Games for Learning - Instructionist and Constructionist Perspectives for Game Studies, University of California, Los Angeles (2006) Kafai, Y.B.: Playing and Making Games for Learning - Instructionist and Constructionist Perspectives for Game Studies, University of California, Los Angeles (2006)
4.
go back to reference Munzner, T.: Visualization Analysis & Design. A K Peters/CRC Press, 1 Dec 2014 Munzner, T.: Visualization Analysis & Design. A K Peters/CRC Press, 1 Dec 2014
Metadata
Title
Science Battle
Authors
Medina Krnic
Belma Ramic-Brkic
Copyright Year
2018
DOI
https://doi.org/10.1007/978-3-319-71321-2_26

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