Skip to main content
Top

2018 | OriginalPaper | Chapter

Spatial Storytelling: Finding Interdisciplinary Immersion

Authors : Asim Hameed, Andrew Perkis

Published in: Interactive Storytelling

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

This paper is part of an ongoing transdisciplinary research into immersion. In specific, it focuses on Spatial Storytelling to examine the narrative technique in conjunction with Spatial Presence, a commonly accepted subtype of Presence. How our real-life occupation is a constant narrative making exercise and how storytelling is ingrained in our movement in space. It is argued here that immersion and presence models stand to benefit from spatial theory, particularly, the body of work surrounding spatial practices and narratives. Further, that the incorporation of spatial theory adds to the necessary versatility required in approaching immersion, which has been thus far dominated by positivist empiricism. Contributions of a theorized space are also found missing from interactive storytelling and videogames where subject/object interactivity is seen as mere actions performed inside a given space whereas the paper argues that space is learnt through such involvement.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
2.
go back to reference Pausch, R., Proffitt, D., Williams, G.: Quantifying immersion in virtual reality. In: Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, pp. 13–18. ACM Press/Addison-Wesley Publishing Co., LA (1997) Pausch, R., Proffitt, D., Williams, G.: Quantifying immersion in virtual reality. In: Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, pp. 13–18. ACM Press/Addison-Wesley Publishing Co., LA (1997)
3.
go back to reference Burdea Grigore, C., Coiffet, P.: Virtual Reality Technology. Wiley-Interscience, London (1994) Burdea Grigore, C., Coiffet, P.: Virtual Reality Technology. Wiley-Interscience, London (1994)
4.
go back to reference Spagnolli, A., Gamberini, L.: Immersion/emersion: presence in hybrid environments. In: Proceedings of Presence 2002: 5th Annual International Workshop, Porto, Portugal (2002) Spagnolli, A., Gamberini, L.: Immersion/emersion: presence in hybrid environments. In: Proceedings of Presence 2002: 5th Annual International Workshop, Porto, Portugal (2002)
5.
go back to reference Bowman, D.A., McMahan, R.P.: Virtual reality: how much immersion is enough? Computer 40(7), 36–43 (2007)CrossRef Bowman, D.A., McMahan, R.P.: Virtual reality: how much immersion is enough? Computer 40(7), 36–43 (2007)CrossRef
6.
9.
go back to reference Slater, M.: A note on presence terminology. Presence Connect 3(3), 1–5 (2003) Slater, M.: A note on presence terminology. Presence Connect 3(3), 1–5 (2003)
10.
go back to reference Mestre, D., Fuchs, P., Berthoz, A., Vercher, J.L.: Immersion et présence. In: Le traité de la réalité virtuelle, 1st volume, p. 309-38. Ecole des Mines de Paris, Paris (2006) Mestre, D., Fuchs, P., Berthoz, A., Vercher, J.L.: Immersion et présence. In: Le traité de la réalité virtuelle, 1st volume, p. 309-38. Ecole des Mines de Paris, Paris (2006)
11.
go back to reference Morie, J.F.: Ontological implications of Being in immersive virtual environments. In: The Engineering Reality of Virtual Reality 2008. SPIE, USA, vol. 6804, article id. 680408 (2008) Morie, J.F.: Ontological implications of Being in immersive virtual environments. In: The Engineering Reality of Virtual Reality 2008. SPIE, USA, vol. 6804, article id. 680408 (2008)
12.
go back to reference Slater, M., Wilbur, S.: A framework for immersive virtual environments (FIVE): speculations on the role of presence in virtual environments. Presence Teleoperators Virtual Environ. 6(6), 603–616 (1997)CrossRef Slater, M., Wilbur, S.: A framework for immersive virtual environments (FIVE): speculations on the role of presence in virtual environments. Presence Teleoperators Virtual Environ. 6(6), 603–616 (1997)CrossRef
13.
go back to reference Witmer, B.G., Singer, M.J.: Measuring presence in virtual environments: a presence questionnaire. Presence 7(3), 225–240 (1998)CrossRef Witmer, B.G., Singer, M.J.: Measuring presence in virtual environments: a presence questionnaire. Presence 7(3), 225–240 (1998)CrossRef
14.
go back to reference Steuer, J.: Defining virtual reality: dimensions determining telepresence. J. Commun. 42(4), 73–93 (1992)CrossRef Steuer, J.: Defining virtual reality: dimensions determining telepresence. J. Commun. 42(4), 73–93 (1992)CrossRef
15.
go back to reference Wirth, W., et al.: A process model of the formation of spatial presence experiences. Media Psychol. 9(3), 493–525 (2007)CrossRef Wirth, W., et al.: A process model of the formation of spatial presence experiences. Media Psychol. 9(3), 493–525 (2007)CrossRef
16.
go back to reference Biocca, F.: The cyborg’s dilemma: progressive embodiment in virtual environments. J. Comput.-Mediat. Commun. 3(2) (1997) Biocca, F.: The cyborg’s dilemma: progressive embodiment in virtual environments. J. Comput.-Mediat. Commun. 3(2) (1997)
17.
go back to reference Zeltzer, D.: Autonomy, interaction, and presence. Presence Teleoperators Virtual Environ. 1(1), 127–132 (1992)CrossRef Zeltzer, D.: Autonomy, interaction, and presence. Presence Teleoperators Virtual Environ. 1(1), 127–132 (1992)CrossRef
18.
go back to reference Coyne, R.: Heidegger and virtual reality: the implications of Heidegger’s thinking for computer representations. Leonardo 27(1), 65–73 (1994)CrossRef Coyne, R.: Heidegger and virtual reality: the implications of Heidegger’s thinking for computer representations. Leonardo 27(1), 65–73 (1994)CrossRef
19.
go back to reference Davies, C., Harrison, J.: Osmose: towards broadening the aesthetics of virtual reality. ACM SIGGRAPH Comput. Graph. 30(4), 25–28 (1996)CrossRef Davies, C., Harrison, J.: Osmose: towards broadening the aesthetics of virtual reality. ACM SIGGRAPH Comput. Graph. 30(4), 25–28 (1996)CrossRef
21.
go back to reference McMahan, A.: Immersion, engagement and presence. In: The Video Game Theory Reader, 1st edn., pp. 67–85. Routledge, NY (2003) McMahan, A.: Immersion, engagement and presence. In: The Video Game Theory Reader, 1st edn., pp. 67–85. Routledge, NY (2003)
22.
go back to reference Davies, C.: Osmose: notes on being in immersive virtual space. Digit. Creat. 9(2), 65–74 (1998)CrossRef Davies, C.: Osmose: notes on being in immersive virtual space. Digit. Creat. 9(2), 65–74 (1998)CrossRef
23.
go back to reference McLellan, H.: Virtual realities. In: Handbook of Research for Educational Communications and Technology, 4th edn., pp. 457–487. Springer, London (1996) McLellan, H.: Virtual realities. In: Handbook of Research for Educational Communications and Technology, 4th edn., pp. 457–487. Springer, London (1996)
24.
go back to reference Morie, J.F.: Performing in (virtual) spaces: embodiment and being in virtual environments. Int. J. Perform. Arts Digit. Media 3(2–3), 123–138 (2007)CrossRef Morie, J.F.: Performing in (virtual) spaces: embodiment and being in virtual environments. Int. J. Perform. Arts Digit. Media 3(2–3), 123–138 (2007)CrossRef
26.
go back to reference Nilsson, N.C., Nordahl, R., Serafin, S.: Immersion revisited: a review of existing definitions of immersion and their relation to different theories of presence. Hum. Technol. 12(2), 108–134 (2016)CrossRef Nilsson, N.C., Nordahl, R., Serafin, S.: Immersion revisited: a review of existing definitions of immersion and their relation to different theories of presence. Hum. Technol. 12(2), 108–134 (2016)CrossRef
27.
go back to reference Perlin, K.: Future Reality: how emerging technologies will change language itself. IEEE Comput. Graph. Appl. 36(3), 84–89 (2016)CrossRef Perlin, K.: Future Reality: how emerging technologies will change language itself. IEEE Comput. Graph. Appl. 36(3), 84–89 (2016)CrossRef
28.
go back to reference De la Peña, N., et al.: Immersive journalism: immersive virtual reality for the first-person experience of news. Presence Teleoperators Virtual Environ. 19(4), 291–301 (2010)CrossRef De la Peña, N., et al.: Immersive journalism: immersive virtual reality for the first-person experience of news. Presence Teleoperators Virtual Environ. 19(4), 291–301 (2010)CrossRef
29.
go back to reference Murray, J.H., Murray, J.H.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. The Free Press, New York (1997) Murray, J.H., Murray, J.H.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. The Free Press, New York (1997)
30.
go back to reference Adams, E.: Fundamentals of Game Design, 3rd edn. New Riders, Indianapolis (2014) Adams, E.: Fundamentals of Game Design, 3rd edn. New Riders, Indianapolis (2014)
31.
go back to reference Ermi, L., Mäyrä, F.: Fundamental components of the gameplay experience: analysing immersion. In: Worlds in Play: International Perspectives on Digital Games Research, vol. 37(2), pp. 37–53 (2005) Ermi, L., Mäyrä, F.: Fundamental components of the gameplay experience: analysing immersion. In: Worlds in Play: International Perspectives on Digital Games Research, vol. 37(2), pp. 37–53 (2005)
32.
go back to reference Ryan, M.-L.: Narrative as virtual reality. In: Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media, 1st edn. John Hopkins University Press, Baltimore (2001) Ryan, M.-L.: Narrative as virtual reality. In: Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media, 1st edn. John Hopkins University Press, Baltimore (2001)
33.
go back to reference Solso, R.L., McCarthy, J.E.: Prototype formation of faces: a case of pseudo-memory. Br. J. Psychol. 72(4), 499–503 (1981)CrossRef Solso, R.L., McCarthy, J.E.: Prototype formation of faces: a case of pseudo-memory. Br. J. Psychol. 72(4), 499–503 (1981)CrossRef
34.
go back to reference Eglinton, A.: Reflections on a Decade of Punchdrunk Theatre. TheatreForum 37, 46 (2010). Questia Online Eglinton, A.: Reflections on a Decade of Punchdrunk Theatre. TheatreForum 37, 46 (2010). Questia Online
35.
go back to reference Jenkins, H.: Game design as narrative architecture. In: First Person: New Media as Story, Performance and Game, 1st edn., pp. 118–130. MIT Press, Cambridge (2004) Jenkins, H.: Game design as narrative architecture. In: First Person: New Media as Story, Performance and Game, 1st edn., pp. 118–130. MIT Press, Cambridge (2004)
38.
go back to reference Rakatansky, M.: Spatial narratives. In: Strategies in Architectural Thinking, 1st edn., pp. 198–221. MIT Press, Cambridge (1992) Rakatansky, M.: Spatial narratives. In: Strategies in Architectural Thinking, 1st edn., pp. 198–221. MIT Press, Cambridge (1992)
40.
go back to reference Lefebvre, H., Nicholson-Smith, D.: The Production of Space. Basil Blackwell, Oxford (1991) Lefebvre, H., Nicholson-Smith, D.: The Production of Space. Basil Blackwell, Oxford (1991)
41.
go back to reference de Certeau, M.: The Practice of Everyday Life, 2nd edn. University of California Press, Berkeley (1984) de Certeau, M.: The Practice of Everyday Life, 2nd edn. University of California Press, Berkeley (1984)
43.
go back to reference Soja, E.W.: Postmodern Geographies: The Reassertion of Space in Critical Social Theory. Verso, London (1989) Soja, E.W.: Postmodern Geographies: The Reassertion of Space in Critical Social Theory. Verso, London (1989)
45.
go back to reference Coyne, R.: Thinking through virtual reality: place, non-place and situated cognition. Techné Res. Philos. Technol. 10(3), 26–38 (2007)CrossRef Coyne, R.: Thinking through virtual reality: place, non-place and situated cognition. Techné Res. Philos. Technol. 10(3), 26–38 (2007)CrossRef
46.
go back to reference Dunn, S.: Space as an Artefact: a perspective on ‘Neogeography’ from the digital humanities. In: Digital Research in the Study of Classical Antiquity, 1st edn., pp. 53–72. Ashgate, Burlington VT (2010) Dunn, S.: Space as an Artefact: a perspective on ‘Neogeography’ from the digital humanities. In: Digital Research in the Study of Classical Antiquity, 1st edn., pp. 53–72. Ashgate, Burlington VT (2010)
47.
go back to reference Drucker, J.: Humanities approaches to graphical display. Digit. Hum. Q. 5(1), 1–21 (2011)MathSciNet Drucker, J.: Humanities approaches to graphical display. Digit. Hum. Q. 5(1), 1–21 (2011)MathSciNet
48.
go back to reference Gibson, J.: The theory of affordances. In: Perceiving, Acting, and Knowing: Toward an Ecological Psychology, 1st edn., pp. 67–82. University of Michigan, Michigan (1977) Gibson, J.: The theory of affordances. In: Perceiving, Acting, and Knowing: Toward an Ecological Psychology, 1st edn., pp. 67–82. University of Michigan, Michigan (1977)
49.
go back to reference Velho, L., Lucio, D., Carvalho, L.: Situated participatory virtual reality. In: Proceedings of XVI Simposio Brasileiro de Jogos e Entretenimento Digital, Curitiba, Brazil (2017) Velho, L., Lucio, D., Carvalho, L.: Situated participatory virtual reality. In: Proceedings of XVI Simposio Brasileiro de Jogos e Entretenimento Digital, Curitiba, Brazil (2017)
Metadata
Title
Spatial Storytelling: Finding Interdisciplinary Immersion
Authors
Asim Hameed
Andrew Perkis
Copyright Year
2018
DOI
https://doi.org/10.1007/978-3-030-04028-4_35

Premium Partner