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2019 | OriginalPaper | Chapter

The Application of Student Participation in the Design of Virtual Reality Educational Products

Authors : Ziyang Li, Xiandong Cheng, Limin Wang, Hao He, Bin Liang

Published in: Design, User Experience, and Usability. Application Domains

Publisher: Springer International Publishing

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Abstract

With the development of computer hardware and human interface devices, Virtual Reality (VR) has become a commonly adopted educational tool. In recent years, changes have taken place in technological innovation, with principles of user-centered design and human-computer interaction behavior receiving more attention. This paper presents the application of student participation in the design of VR educational products. By analyzing the data on students who use VR educational products, this paper investigates the relationship between educational objectives and the audiovisual experience, usability, exploratory nature, direction and feedback, and enjoyability. A method for involving students in the design of VR educational products is proposed and subsequently adopted in the development of VR teaching on Beijing Subway maintenance. Hence, the significance of VR educational products is demonstrated.

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Metadata
Title
The Application of Student Participation in the Design of Virtual Reality Educational Products
Authors
Ziyang Li
Xiandong Cheng
Limin Wang
Hao He
Bin Liang
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-23538-3_34