Skip to main content
Top

2018 | OriginalPaper | Chapter

The Loom: Interactive Weaving Through a Tangible Installation with Digital Feedback

Authors : Anastasios Dimitropoulos, Konstantinos Dimitropoulos, Angeliki Kyriakou, Maximos Malevitis, Stelios Syrris, Stella Vaka, Panayiotis Koutsabasis, Spyros Vosinakis, Modestos Stavrakis

Published in: Digital Cultural Heritage

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

The design of hybrid interactions, which involve both tangible and digital aspects, is a recent trend in interactive systems for cultural heritage because it adds physicality to the interaction and affords sociality of experience. The paper presents the approach for the design, prototyping and evaluation of an interactive loom at an industrial museum with which visitors can experiment and play to gain awareness about the weaving process. The system comprises of a small-scale (shoebox-sized), simplified loom replica made of wood that is connected through appropriate (Arduino) sensors to an interactive application (Unity) that digitally recreates and enhances the outcomes of user interaction onto a multitouch screen. We found that hybrid interaction is important for educational reasons because it supports constructivist learning, which favors exploration, active learning and experimentation over passive consumption of information. Also, the approach is suitable for engaging younger people, who often do not find much interest in museum visits.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Footnotes
1
A video presentation of the design process and system is available at: https://​www.​youtube.​com/​watch?​v=​TPBCTI9GX5w.
 
2
Industrial museum of Hermoupolis, Syros island, Greece: http://​www.​ketepo.​gr/​en/​.
 
Literature
1.
go back to reference Petrelli, D., Ciolfi, L., van Dijk, D., Hornecker, E., Not, E., Schmidt, A.: Integrating material and digital: a new way for cultural heritage. Interactions 20(4), 58–63 (2013)CrossRef Petrelli, D., Ciolfi, L., van Dijk, D., Hornecker, E., Not, E., Schmidt, A.: Integrating material and digital: a new way for cultural heritage. Interactions 20(4), 58–63 (2013)CrossRef
3.
go back to reference Anagnostakis, G., Antoniou, M., Kardamitsi, E., Sachinidis, T., Koutsabasis, P., Stavrakis, M., Vosinakis, S., Zissis, D.: Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures. In: Workshop on Mobile Cultural Heritage, Mobile HCI 2016 (18th International Conference on Human-Computer Interaction with Mobile Devices and Services), Florence, Italy, 5–9 September 2016. ACM (2016) Anagnostakis, G., Antoniou, M., Kardamitsi, E., Sachinidis, T., Koutsabasis, P., Stavrakis, M., Vosinakis, S., Zissis, D.: Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures. In: Workshop on Mobile Cultural Heritage, Mobile HCI 2016 (18th International Conference on Human-Computer Interaction with Mobile Devices and Services), Florence, Italy, 5–9 September 2016. ACM (2016)
4.
go back to reference MacDonald, L., Morovič, J., Saunders, D.: Evaluation of colour fidelity for reproductions of fine art paintings. Museum Manag. Curatorship 14(3), 253–281 (1995)CrossRef MacDonald, L., Morovič, J., Saunders, D.: Evaluation of colour fidelity for reproductions of fine art paintings. Museum Manag. Curatorship 14(3), 253–281 (1995)CrossRef
5.
go back to reference Hampp, C., Schwan, S.: Perception and evaluation of authentic objects: findings from a visitor study. Museum Manag. Curatorship 29(4), 349–367 (2014)CrossRef Hampp, C., Schwan, S.: Perception and evaluation of authentic objects: findings from a visitor study. Museum Manag. Curatorship 29(4), 349–367 (2014)CrossRef
6.
go back to reference Galeazzi, F., Di Giuseppantonio Di Franco, P., Matthews, J.L.: Comparing 2D pictures with 3D replicas for the digital preservation and analysis of tangible heritage. Museum Manag. Curatorship 30(5), 462–483 (2015)CrossRef Galeazzi, F., Di Giuseppantonio Di Franco, P., Matthews, J.L.: Comparing 2D pictures with 3D replicas for the digital preservation and analysis of tangible heritage. Museum Manag. Curatorship 30(5), 462–483 (2015)CrossRef
7.
go back to reference Allen, S.: Designs for learning: studying science museum exhibits that do more than entertain. Sci. Educ. 88, S17–S33 (2004) CrossRef Allen, S.: Designs for learning: studying science museum exhibits that do more than entertain. Sci. Educ. 88, S17–S33 (2004) CrossRef
8.
go back to reference Yoon, S.A., Elinich, K., Wang, J., Steinmeier, C., Van Schooneveld, J.G.: Learning impacts of a digital augmentation in a science museum. Visitor Stud. 15(2), 157–170 (2012)CrossRef Yoon, S.A., Elinich, K., Wang, J., Steinmeier, C., Van Schooneveld, J.G.: Learning impacts of a digital augmentation in a science museum. Visitor Stud. 15(2), 157–170 (2012)CrossRef
9.
go back to reference Okerlund, J., Segreto, E., Grote, C., Westendorf, L., Scholze, A., Littrell, R., Shaer, O.: SynFlo: a tangible museum exhibit for exploring bio-design. Presented at TEI 2016: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. ACM (2016) Okerlund, J., Segreto, E., Grote, C., Westendorf, L., Scholze, A., Littrell, R., Shaer, O.: SynFlo: a tangible museum exhibit for exploring bio-design. Presented at TEI 2016: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. ACM (2016)
11.
go back to reference Georgiadi, N., Kokkoli-Papadopoulou, E., Kordatos, G., Partheniadis, K., Sparakis, M., Koutsabasis, P., Vosinakis, S., Zissis, D., Stavrakis, M.: A pervasive role-playing game for introducing elementary school students to archaeology. In: Workshop on Mobile Cultural Heritage, Mobile HCI 2016 (18th International Conference on Human-Computer Interaction with Mobile Devices and Services), Florence, Italy, 5–9 September 2016. ACM (2016) Georgiadi, N., Kokkoli-Papadopoulou, E., Kordatos, G., Partheniadis, K., Sparakis, M., Koutsabasis, P., Vosinakis, S., Zissis, D., Stavrakis, M.: A pervasive role-playing game for introducing elementary school students to archaeology. In: Workshop on Mobile Cultural Heritage, Mobile HCI 2016 (18th International Conference on Human-Computer Interaction with Mobile Devices and Services), Florence, Italy, 5–9 September 2016. ACM (2016)
12.
go back to reference Vosinakis, S., Koutsabasis, P., Makris, D., Sagia, E.: A kinesthetic approach to digital heritage using leap motion: the cycladic sculpture application. In: 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES). IEEE (2016) Vosinakis, S., Koutsabasis, P., Makris, D., Sagia, E.: A kinesthetic approach to digital heritage using leap motion: the cycladic sculpture application. In: 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES). IEEE (2016)
13.
go back to reference Holtzblatt, K., Jones, S.: Contextual inquiry: a participatory technique for system design. In: Participatory Design: Principles and Practices, pp. 177–210 (1993) Holtzblatt, K., Jones, S.: Contextual inquiry: a participatory technique for system design. In: Participatory Design: Principles and Practices, pp. 177–210 (1993)
14.
go back to reference Vosinakis, S., Koutsabasis, P.: Problem-based learning for design and engineering activities in virtual worlds. Presence: Teleoperators Virtual Environ. 21(3), 338–358 (2012)CrossRef Vosinakis, S., Koutsabasis, P.: Problem-based learning for design and engineering activities in virtual worlds. Presence: Teleoperators Virtual Environ. 21(3), 338–358 (2012)CrossRef
15.
go back to reference Koutsabasis, P., Vosinakis, S.: Rethinking HCI education for design: problem-based learning and virtual worlds at an HCI design studio. Int. J. Hum. Comput. Interact. 28(8), 485–499 (2012)CrossRef Koutsabasis, P., Vosinakis, S.: Rethinking HCI education for design: problem-based learning and virtual worlds at an HCI design studio. Int. J. Hum. Comput. Interact. 28(8), 485–499 (2012)CrossRef
16.
go back to reference Koutsabasis, P.: Empirical evaluations of interactive systems in cultural heritage: a review. Int. J. Comput. Methods Herit. Sci. (IJCMHS) 1(1), 100–122 (2017)CrossRef Koutsabasis, P.: Empirical evaluations of interactive systems in cultural heritage: a review. Int. J. Comput. Methods Herit. Sci. (IJCMHS) 1(1), 100–122 (2017)CrossRef
17.
go back to reference Löwgren, J., Stolterman, E.: Thoughtful Interaction Design: A Design Perspective on Information Technology. MIT Press, Cambridge (2004) Löwgren, J., Stolterman, E.: Thoughtful Interaction Design: A Design Perspective on Information Technology. MIT Press, Cambridge (2004)
Metadata
Title
The Loom: Interactive Weaving Through a Tangible Installation with Digital Feedback
Authors
Anastasios Dimitropoulos
Konstantinos Dimitropoulos
Angeliki Kyriakou
Maximos Malevitis
Stelios Syrris
Stella Vaka
Panayiotis Koutsabasis
Spyros Vosinakis
Modestos Stavrakis
Copyright Year
2018
DOI
https://doi.org/10.1007/978-3-319-75826-8_17

Premium Partner