Skip to main content
Top

2018 | OriginalPaper | Chapter

The Mobile Application Based on Augmented Reality for Learning STEM Subjects

Authors : Tomas Valatkevičius, Andrius Paulauskas, Tomas Blažauskas, Reda Bartkutė

Published in: Information and Software Technologies

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

App store is full of programs, which are based on augmented reality. A lot of studies showed that augmented reality has a lot of benefits for user’s ability to learn new things or their increase in motivation. However, the majority of these programs are dedicated for entertainment and just several of them are designed for learning processes. The authors have developed an app based on an augmented reality, which aims to provide scientific formulas for math, physics and chemistry subjects and by this to ease the exercise solving. The target group is K12 learners in school. The app was uploaded to the app store for both, iOS and Android operating systems. Further researches have to be done on finding the impact of this type of programs. If the impact would be positive, the authors suggest improving an app by adding more specific topics.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
2.
go back to reference Barfield, W. (ed.): Fundamentals of Wearable Computers and Augmented Reality. CRC Press (2015) Barfield, W. (ed.): Fundamentals of Wearable Computers and Augmented Reality. CRC Press (2015)
3.
go back to reference Ledford, C.J., Canzona, M.R., Cafferty, L.A., Hodge, J.A.: Mobile application as a prenatal education and engagement tool: a randomized controlled pilot. Patient Educ. Couns. 99(4), 578–582 (2016)CrossRef Ledford, C.J., Canzona, M.R., Cafferty, L.A., Hodge, J.A.: Mobile application as a prenatal education and engagement tool: a randomized controlled pilot. Patient Educ. Couns. 99(4), 578–582 (2016)CrossRef
4.
go back to reference Rauschnabel, P.A., Brem, A., Ro, Y.: Augmented reality smart glasses: definition, conceptual insights, and managerial importance. Unpublished Working Paper, The University of Michigan-Dearborn, College of Business (2015) Rauschnabel, P.A., Brem, A., Ro, Y.: Augmented reality smart glasses: definition, conceptual insights, and managerial importance. Unpublished Working Paper, The University of Michigan-Dearborn, College of Business (2015)
5.
go back to reference Page, T.: Application-based mobile devices in design education. Int. J. Mob. Learn. Organ. 8(2), 96–111 (2014)CrossRef Page, T.: Application-based mobile devices in design education. Int. J. Mob. Learn. Organ. 8(2), 96–111 (2014)CrossRef
6.
go back to reference Majid, N.A.A., Husain, N.K.: Mobile learning application based on augmented reality for science subject: Isains. ARPN J. Eng. Appl. Sci. 9(9), 1455–1460 (2014) Majid, N.A.A., Husain, N.K.: Mobile learning application based on augmented reality for science subject: Isains. ARPN J. Eng. Appl. Sci. 9(9), 1455–1460 (2014)
7.
go back to reference Chiang, T.H., Yang, S.J., Hwang, G.J.: An augmented reality-based mobile learning system to improve students’ learning achievements and motivations in natural science inquiry activities. J. Educ. Technol. Soc. 17(4), 352 (2014) Chiang, T.H., Yang, S.J., Hwang, G.J.: An augmented reality-based mobile learning system to improve students’ learning achievements and motivations in natural science inquiry activities. J. Educ. Technol. Soc. 17(4), 352 (2014)
8.
go back to reference Perry, B.: Gamifying French language learning: a case study examining a quest-based, augmented reality mobile learning-tool. Procedia-Soc. Behav. Sci. 174, 2308–2315 (2015)CrossRef Perry, B.: Gamifying French language learning: a case study examining a quest-based, augmented reality mobile learning-tool. Procedia-Soc. Behav. Sci. 174, 2308–2315 (2015)CrossRef
9.
go back to reference Hung, Y.H., Chen, C.H., Huang, S.W.: Applying augmented reality to enhance learning: a study of different teaching materials. J. Comput. Assist. Learn. 33(3), 252–266 (2017)CrossRef Hung, Y.H., Chen, C.H., Huang, S.W.: Applying augmented reality to enhance learning: a study of different teaching materials. J. Comput. Assist. Learn. 33(3), 252–266 (2017)CrossRef
10.
go back to reference Ke, F., Hsu, Y.C.: Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning. Internet High. Educ. 26, 33–41 (2015)CrossRef Ke, F., Hsu, Y.C.: Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning. Internet High. Educ. 26, 33–41 (2015)CrossRef
11.
go back to reference Ibáñez, M.B., Di Serio, Á., Villarán, D., Delgado-Kloos, C.: The acceptance of learning augmented reality environments: a case study. In: 2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT), pp. 307–311. IEEE, July 2016 Ibáñez, M.B., Di Serio, Á., Villarán, D., Delgado-Kloos, C.: The acceptance of learning augmented reality environments: a case study. In: 2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT), pp. 307–311. IEEE, July 2016
12.
go back to reference Cai, S., Chiang, F.K., Sun, Y., Lin, C., Lee, J.J.: Applications of augmented reality-based natural interactive learning in magnetic field instruction. Interact. Learn. Environ. 25(6), 778–791 (2017)CrossRef Cai, S., Chiang, F.K., Sun, Y., Lin, C., Lee, J.J.: Applications of augmented reality-based natural interactive learning in magnetic field instruction. Interact. Learn. Environ. 25(6), 778–791 (2017)CrossRef
13.
go back to reference Wang, Y.H.: Exploring the effectiveness of integrating augmented reality-based materials to support writing activities. Comput. Educ. 113, 162–176 (2017)CrossRef Wang, Y.H.: Exploring the effectiveness of integrating augmented reality-based materials to support writing activities. Comput. Educ. 113, 162–176 (2017)CrossRef
14.
go back to reference Wu, P.H., Hwang, G.J., Yang, M.L., Chen, C.H.: Impacts of integrating the repertory grid into an augmented reality-based learning design on students’ learning achievements, cognitive load and degree of satisfaction. Interact. Learn. Environ. 26(2), 221–234 (2018)CrossRef Wu, P.H., Hwang, G.J., Yang, M.L., Chen, C.H.: Impacts of integrating the repertory grid into an augmented reality-based learning design on students’ learning achievements, cognitive load and degree of satisfaction. Interact. Learn. Environ. 26(2), 221–234 (2018)CrossRef
Metadata
Title
The Mobile Application Based on Augmented Reality for Learning STEM Subjects
Authors
Tomas Valatkevičius
Andrius Paulauskas
Tomas Blažauskas
Reda Bartkutė
Copyright Year
2018
DOI
https://doi.org/10.1007/978-3-319-99972-2_39

Premium Partner