2012 | OriginalPaper | Chapter
The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library
Authors : Bertrand Marne, John Wisdom, Benjamin Huynh-Kim-Bang, Jean-Marc Labat
Published in: 21st Century Learning for 21st Century Skills
Publisher: Springer Berlin Heidelberg
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Serious games rely on two main types of competence and expertise: the game designer’s and the teacher’s. One of the main problems in creating a serious game that is both amusing and educational, and efficiently so, is building a cooperative environment allowing both types of experts to understand each other and communicate with a common language. The aim of this paper is to create such a language using Design Patterns based on our framework: the Six Facets of Serious Game Design. If many design patterns already exist for the game design aspects, they are in short supply on the pedagogical side.