2011 | OriginalPaper | Chapter
The Study of GPU-Based Parallel Hilbert Huang Transform
Authors : Ningjun Ruan, Wen Zhang, ShengHui Yu, Kai Xie, HuoQuan Yu
Published in: Emerging Research in Artificial Intelligence and Computational Intelligence
Publisher: Springer Berlin Heidelberg
Activate our intelligent search to find suitable subject content or patents.
Select sections of text to find matching patents with Artificial Intelligence. powered by
Select sections of text to find additional relevant content using AI-assisted search. powered by
This paper proposes a 3D volume clipping method based on volume distance field, which is suitable for texture-based volume rendering and exploit per-fragment operation on the graphics hardware to implement clipping. High frame rates are achieved and therefore interactive explorations and clippings of volume data are supported.