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Through the Black Mirror

Deconstructing the Side Effects of the Digital Age

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About this book

This edited collection charts the first four seasons of Black Mirror and beyond, providing a rich social, historical and political context for the show. Across the diverse tapestry of its episodes, Black Mirror has both dramatized and deconstructed the shifting cultural and technological coordinates of the era like no other. With each of the nineteen chapters focussing on a single episode of the series, this book provides an in-depth analysis into how the show interrogates our contemporary desires and anxieties, while simultaneously encouraging audiences to contemplate the moral issues raised by each episode. What if we could record and replay our most intimate memories? How far should we go to protect our children? Would we choose to live forever? What does it mean to be human? These are just some of the questions posed by Black Mirror, and in turn, by this volume. Written by some of the foremost scholars in the field of contemporary film and television studies, Through the Black Mirror explores how Black Mirror has become a cultural barometer of the new millennial decades and questions what its embedded anxieties might tell us.

Table of Contents

Frontmatter
Introduction: Read that Back to Yourself and Ask If You Live in a Sane Society
Abstract
Has there ever a been a television show more intrinsically connected to the fears and anxieties of the decade in which it was produced than Charlie Brooker’s Black Mirror (2011–)? Across the diverse tapestry of its episodes it has both dramatised and deconstructed the shifting cultural and technological coordinates of the era like no other programme and in years to come when people want to know what we talked about and what we were afraid of in the new millennial decades, they could do a lot worse, and not much better, than begin with Black Mirror. Indeed, an exploration and interrogation of what these anxieties might tell us are the central aims of Through the Black Mirror: Deconstructing the Side Effects of the Digital Age, which charts the first four seasons of Black Mirror from its opening episode “The National Anthem” broadcast on Channel Four on 4 December 2011 to the “interactive movie” that is Bandersnatch (2018).
Terence McSweeney, Stuart Joy

Part I

Frontmatter
“The National Anthem”, Terrorism and Digital Media
Abstract
“The National Anthem”, the first episode of Charlie Brooker’s television anthology series, Black Mirror (2011–), deals with a number of contemporary issues, namely, public reactions to, and fear of, terrorism, and the democratising power of social media. This chapter makes an original intervention in analyses of the series by focusing on surveillance in relation to cultural humiliation and terrorism. It engages theoretically with the work of Thomas Mathiesen (1997) on synoptic spectatorship as well as that of Brigitte Nacos (2016) in relation to mass-mediated terrorism to argue that there are several repercussions of new media not yet explored in works about this episode. These include an apparent democratisation of power, via what is termed here as “synaptic surveillance”, that exists in tension with accepted models of surveillance described by Michel Foucault (1991) and Mathiesen (1997), an accelerated pace of events, the propagandist potential and capacity of digital media for “fake news”, and the ready malleability of public opinion and resultant collective agency via emotional response rather than rational process. Effectively, the episode, while fictionalised, illustrates the real-world complexity of multiplatform media, with one individual controlling the consciousness of the many and these, in forming synaptic connections with others, ultimately mandating the actions of another character.
Fran Pheasant-Kelly
“Fifteen Million Merits”: Gamification, Spectacle, and Neoliberal Aspiration
Abstract
In the Black Mirror (2011–) episode “Fifteen Million Merits”, we see a reality where life’s commodities (and pleasures) are purchased through “merits”. This is a digital currency earned through drudgery made palatable via trivial interactive games that reframe, in pleasant and light-hearted ways, the monotonous labour. This makes the episode a valuable site for exploring two phenomena: “gamification” (the application of game systems to non-game contexts) and live streaming (the live online broadcast of video content). In the first case, the episode explores an extreme potential future of gamification, where all of life’s activities have been subsumed into “fun” systems, each of which tethers an increasingly fatuous or childish veneer to increasingly crushing drudgery. In the second case, the episode examines the digital celebrity which can be accrued by doing extreme things live on air—as in real-world live streaming—and how such seemingly rebellious acts can be captured and transformed into normalised labour activities for those who perform them. This chapter thereby brings together scholarship on gamification and live video game streaming to examine a striking episode of the series, and what it can show us about the ongoing blurring of labour, play, and celebrity, in a world of increasing media convergence.
Mark R. Johnson
Enhanced Memory: “The Entire History of You”
Abstract
Jenkins explores the Black Mirror (2011–) episode, “The Entire History of You,” in relation to two other narratives about prosthetic memory and wearable computers—Kathryn Bigelow’s 1995 feature film, Strange Days and Steve Mann’s 2001 book, Cyborg: Digital Destiny and Human Possibility in the Age of Wearable Computers. Black Mirror’s Grain, Strange Days’ SQUID, and Cyborg’s WearComp each represent new media technologies which enable humans to record, process, access, and share their perceptual experiences in real time, resulting in what Mann describes as a “cyborg perspective.” Each is an extension of the human sensorium, which opens up radical possibilities for managing knowledge and interacting with others. Yet, in each narrative, “old troubles” catch up with us, as powerful institutions and systemic inequality shape how this technology gets used in practice.
Henry Jenkins

Part II

Frontmatter
Making Room for Our Personal Posthuman Prisons: Black Mirror’s “Be Right Back”
Abstract
By drawing on surveillance theory, assessments of the market processes undergirding our liquid modern investments in technology, and explorations of our posthuman future, Schopp analyzes the Black Mirror (2011–) episode “Be Right Back” as a telling metaphor for the individual in her/his relationship to a “post-panoptic” capitalist culture. Schopp contends that the episode signals the dangers that we likely face in any posthuman future, depicting such a future as existing somewhere in-between the idealized, utopian version that futurists imagine and the dystopian renderings so often depicted in pop-culture. Schopp argues that the episode underscores how the future we incur will be the result of our quotidian undertakings and of our decision to make room in our lives for technology, and thus this episode reminds us that moving forward mindlessly with our social media and making more and more space in our lives for technology are actions that will likely frame, even determine, our posthuman selves. But since such actions might also inadvertently construct personal posthuman prisons, they are moves forward from which we might not readily come back.
Andrew Schopp
Ideological State Apparatuses, Perversions of Courtly Love, and Curatorial Violence in “White Bear”
Abstract
Throughout Black Mirror (2011–), creator Charlie Brooker interrogates themes of technological complicity and wrongdoing, complicating punishment and apparatuses of state justice. In “White Bear,” the ostensible victim, Victoria Skillane, is forced into a state of abject suffering that she performs in an endless loop for the public’s need for release from her—nonviolent—involvement in the abduction and death of young Jemima Sykes. Brooker centers on two central indictments: first, that Victoria excused herself of responsibility over Jemima and merely filmed the child’s trauma; and, second, that visitors to the White Bear State Park remain at such an emotional remove from Victoria that they likewise deny themselves any empathetic connection to Victoria.
Petrovic reads “White Bear” through theories drawn from Louis Althusser’s and Slavoj Žižek’s work. Althusser explores how the state rewards proper subjects who perform particular behaviors in accordance with the state’s larger ideologies. Likewise, Žižek engages themes of control that are commandeered to ensure that the Lady becomes an empty vessel onto which others cast their most abhorrent desires. Ultimately, “White Bear” questions the degree of punishment that should be placed upon any state prisoner, where the mechanisms of retributive justice neglect empathy in favor of perpetuating state ideology.
Paul Petrovic
Political Apathy, the ex post facto Allegory and Waldo’s Trumpian Moment
Abstract
On its initial broadcast on Channel 4 on 25 February 2013, the finale of the second season of Charlie Brooker’s Black Mirror, “The Waldo Moment”, was regarded by many reviewers and online commentators as something of a disappointment. However, from the middle of 2015 onwards those returning to the episode seemed to have very different observations to make about “The Waldo Moment”: Sabienna Bowman now suggested that it was “the most relevant episode of Black Mirror of them all” (2016) and Brogan Morris indicated that “None of it looks far-fetched now” (2017), with Charlie Brooker adding to this with a memorable post on Twitter on 9 November 2016 that simply read “This isn’t an episode. This isn’t marketing. This is reality” (qtd. in McDermott). What might have happened then between 25 February 2013 and 9 November 2016 to have changed opinions in such a way about “The Waldo Moment”? How did a forty-four-minute-long drama about the emergence of an unqualified and unsuitable political candidate made famous by a popular television show, with no clear opinions or policy, who instead prefers to insult opponents while offering little substance outside well-worn platitudes, someone who nobody thinks could win an election but who proves able to connect with voters who have come to regard all of those who represent the political establishment as self-serving and corrupt, a candidate who asks and even offers to pay for supporters to physically attack his rivals and opponents, go from “unfocused” to “the most relevant episode of Black Mirror of them all”?
Terence McSweeney
We Have Only Ourselves to Fear: Reflections on AI Through the Black Mirror of “White Christmas”
Abstract
Anxieties about artificial intelligence (AI) have centered on its imagined potential to autonomously originate unforeseeable, uncontrollable, profound threats to human beings. Yet, in the Black Mirror (2011–) episode “White Christmas,” AI serves primarily as a tool by which human-originated cruelty can be implemented and amplified. In particular, the cookie, a device storing an extant person’s consciousness outside of his or her body, can be cognizant of existential dependence on the whims of the original consciousness, instantiating the horror of which human beings are capable and casting a reflecting surface by which our fears about AI merely point us back to ourselves.
Christine Muller

Part III

Frontmatter
The Planned Obsolescence of “Nosedive”
Abstract
“Nosedive” addresses a number of social concerns that have arisen over the ubiquitous use of the social media alongside a recognition of the growth of audit culture and the way new forms of classificatory systems are emerging because of it. The episode draws attention to aspects of the quantified self, big data discourse, the simulacra involved in modern identity construction, the processes of self-presentation and impression management that goes into making and possessing the self, and the bio-political forms of surveillance that are countenanced in and through these new forms of augmentation. “Nosedive” also shows how the gendered body is particularly caught up in this regime of docility and passivity. Finally, the episode offers us a way of resisting and rejecting these status cultures—a message sketched out in the final scene’s language play, and the let loose forces of Lacie’s unruly or wayward body. In this chapter, I explore the key themes found in the episode, concluding with a discussion of the idea of planned obsolescence, the message which I will suggest “Nosedive” is operating from.
Sean Redmond
Augmented Reality Bites: “Playtest” and the Unstable Now
Abstract
In Black Mirror’s (2011–) “Playtest”, a cash-strapped American traveler agrees to test a prototype augmented reality video game for money. Before long, the unsuspecting gamer is in deep, experiencing visualizations of an increasingly profound, disturbing and ultimately lethal order. “Playtest” suggests the seductiveness and annihilative potential of virtual and augmented reality technologies. But beneath its moral tale is a horror narrative of societal anxieties regarding the disorienting pace of advanced technological life. This is symbolized through the main character’s inability to maintain his connection to the real due to a devastating experience with the virtual—an encounter notably instigated by the other. Considering key instabilities of the advanced computational “now”, including (1) the body/machine divide, (2) memory and forgetting and (3) a unitary sense of time, this chapter unveils how “Playtest” represents far more than an anxiety narrative about the corrosive effects of video games.
Soraya Murray
Shame, Stigma and Identification in “Shut Up and Dance”
Abstract
Crime and justice have long been enduring subjects of Black Mirror (2011–). From the opening episode, the series has never shied away from tackling taboo subjects. However, “Shut Up and Dance” draws viewers into a deeper engagement with the moral issues of criminality by encouraging audiences to empathise with a character who, in the episode’s denouement, is revealed to be a paedophile. Given that, in Western culture, the term paedophilia carries with it immense ideological freight (Kohm & Greenhill, 2011, p. 195), this revelation forces the viewer to revaluate their own affective and intellectual responses to, and judgements of, the central character. By aligning the viewer with Kenny (Alex Lawther), this episode ridicules the very possibility of passing moral judgement, and the viewers’ own sympathy for him may itself serve a larger purpose. In this chapter, I will consider how connecting audiences to such characters at an emotional level may critique deeply held and widely circulated popular ideas about the crime and justice.
Stuart Joy
Unreal City: Nostalgia, Authenticity, and Posthumanity in “San Junipero”
Abstract
Daraiseh and Booker present a critical overview of the key issues that drive the Emmy-winning “San Junipero,” the fourth episode of the third series of Black Mirror (2011–). Widely regarded as the most optimistic and utopian episode in all of Black Mirror, “San Junipero” deals with a future in which the infirm and dying can have their consciousnesses uploaded to computer-simulated worlds, where they can happily live on in virtual reality, free of the maladies that had struck them down in the physical world. The episode focuses on a simulated California seaside town in 1987, though it implies that other times and places are also available within this system, which is operated by a large corporate entity known as TIKR systems. This chapter focuses particularly on the way popular culture from 1987 is used to enrich the virtual-reality environment of San Junipero, noting the way in which this aspect of the episode participates in a recent wave of nostalgic representations of 1980s popular culture. In addition, it discusses the way this episode participates in the phenomenon of postmodernism, especially as theorized by Fredric Jameson. Finally, it addresses the utopian orientation of this episode’s treatment of technology, but notes that it contains important dystopian aspects as well.
Isra Daraiseh, M. Keith Booker
Deviating the Other: Inspecting the Boundaries of Progress in “Men Against Fire”
Abstract
“Men Against Fire” depicts a dystopian realm in which humans have found a way to overcome their weakness of empathy in the name of progress. The unrelenting imperative of a progressive community is established by technological advancements generating the illusions of the Others’ deviance. In order to eradicate those who stand in the way of progress, the phantasm of monstrous corporeality becomes compulsory. This chapter focuses on the paradoxical notion of progress and the urge to self-justify the act of killing. Further, Došen analyzes this Black Mirror (2011–) episode within a broader context of the postmillennial monstrous zombie craze, highlighting Charlie Brooker’s authentic satirical approach.
Ana Došen
On Killer Bees and GCHQ: “Hated in the Nation”
Abstract
With a plot structured around an inquest into the deaths of thousands of people after attacks from hacked surveillance drones driven by social media campaigns, Black Mirror’s (2011–) “Hated in the Nation” interrogates an urgent intersection of current technological and social issues that are emerging into the realm of contemporary public debate. This chapter looks at the ways “Hated in the Nation” grapples with the use of increasingly ubiquitous drone technology for covert government programs, the vulnerability of digital infrastructure to hacking and backdoor hijacks by hostile actors, the role of social media in inflaming mob mentalities and trolling campaigns and the dangerous illusions of online anonymity. In doing so, this chapter also addresses the ways in which “Hated in the Nation” ironically frames these debates through a fusion of its science-fiction premise with other genre forms, particularly its combination of the contemporary “Nordic Noir” police procedural format with the tropes of 1970s B-grade “Killer Bee” horror films.
James Smith

Part IV

Frontmatter
Dethroning the King of Space: Toxic White Masculinity and the Revised Adventure Narrative in “USS Callister”
Abstract
The opening episode of Black Mirror’s (2011–) fourth season, “USS Callister,” follows the show’s commitment to topical relevance by taking on toxic white masculinity. To this end, the episode uses an adventure narrative typical of the classic TV show Star Trek but recontextualizes it in the interplay between the embedded reality of a digital game and the framing device of the gaming company where “real” characters interact. This two-tiered ontological structure allows the episode to address the role that adventure plays within the bourgeois normality of white-collar work within a neoliberal economy—as a form of escape for some, as a confining narrative that must be rewritten for others in order to attain self-determination. In its indictment of escapism as an elitist prerogative, and its embrace of autonomy for subjects outside the specific white male bracket, “USS Callister” struggles with the ideological implications of the adventure narrative as it veers back toward the confirmation of neoliberalism. To the extent that “USS Callister” itself relies on the thrills and pleasures derived from classic adventure as a form of commercial entertainment, the episode provides a valuable insight into the possibilities and limitations of digital culture to analyze and critique itself.
Steffen Hantke
“Arkangel”: Postscript on Families of Control
Abstract
This chapter analyzes “Arkangel,” the second episode of the fourth series of the British anthology series Black Mirror (2011–). The episode, set in a fictional dystopian future, imagines the intersection of surveillance, technology, and parenting in a world where a parent can opt-in to omnipresent real-time monitoring of their child's respiration, heart rate, bloodstream (including screening for illicit substances), and view a live video feed of what a child sees at any given moment—all without the child's knowledge or consent. As the name suggests, Black Mirror works rhetorically to encourage some degree of self-reflection around our emerging dependence on social-surveillance technology. This chapter develops the concept of Surveiller-Parenting—a network of surveillance norms, practices, and technologies which encourages parents to place their children under intense surveillance—to understand emerging trends in parenting today and “Arkangel.” In this chapter, I argue that “Arkangel” expresses contemporary anxieties about fragmentary and disparate techniques of surveillance by constructing a future of intensified networks of control which link the families, schools, and corporations under the logic of late capitalism.
George F. McHendry
The Sovereignty of Truth: Memory and Morality in “Crocodile”
Abstract
Black Mirror (2011–) has devoted much of its critique to technology’s elimination of ambiguity, suggesting that humans might experience an omniscience that has previously only been a quality of the divine. This has led many to argue that the series represents a post-religious dystopia; however, I argue that the series includes embedded religious symbols which make very profound statements about the role of faith in a technological world. The fourth season’s “Crocodile” echoes Platonic and Neoplatonic moral philosophies and a corroborative theory of “truth,” which suggest that a truth can only be encountered through reason, self-sacrifice, and devotion to a sovereign “good.” In this study, I analyze “Crocodile” through the lens of moral philosophy in order to demonstrate that the series does not represent a technological usurping of faith; rather, it argues that omniscience-via-technology becomes a threat only when devotion to a sovereign “good” is abandoned in favor of self-preservation.
Jossalyn G. Larson
Stop Me If You Think You’ve Heard This One Before: Relationships and Late Capitalism in “Hang the DJ”’
Abstract
This chapter analyses “Hang the DJ” as a meditation upon the toxic pervasiveness of late capitalism in the digital age. Focusing upon the episode’s engagement with mechanisms of repetition inherent to the culture industry’s promotion of capitalist ideology, Power argues that far from being one of Black Mirror’s most positive episodes as has been claimed, “Hang the DJ” in fact envisages a nightmare scenario where happiness, romance and free thought are mediated exclusively through the commercial imperatives of film and television. What remains instead, he posits, is a world where all spheres of human consciousness and avenues for revolt have been commodified by unregulated big business. Building upon a close reading of the onscreen romance between the episode’s central protagonists Amy and Frank, Power examines the consequences of “Hang the DJ’s” knowing repetition of key motifs from a variety of film and television productions, questions its salient critique of the chilling overreach of online platforms and concludes by reading its final scenes as a warning against the numbing effects of capitalist ideology.
Aidan Power
Killing the Creator in “Metalhead”
Abstract
This chapter offers a close textual analysis of the Black Mirror (2011–) episode “Metalhead” and situates this analysis in the broader nested contexts of similar dystopian and horror films as well as the meaning of Black Mirror as a whole in the context of early-twenty-first-century social and cultural anxieties. I consider the ways in which Charlie Brooker, the episode’s writer, and David Slade, its director, use various science fiction and horror elements such as wide shots that showcase the barren, post-apocalyptic landscape, refutal of human agency, and stalking sequences that highlight female-victim vulnerability in this rather typical “rise of the machines” story. The result is a narrative that thoroughly critiques increasing human interaction with technology and leaves the viewer with a nihilistic sense of the future while simultaneously refusing the possibility of change. True to the thematic arc of Black Mirror as a whole, Metalhead not only examines but also indicts a burgeoning human addiction to technological interventions in our everyday lives; further, this episode reflects our own fears of being replaced or worse, made obsolete.
Barbara Gurr
Hope, with Teeth: On “Black Museum”
Abstract
“Black Museum,” the fourth season finale of Black Mirror (2011–), establishes for the first time that all the episodes of the series are in fact taking place in a single narrative storyworld. This chapter thus reads “Black Museum” as Black Mirror’s first articulation of its overall series mythology: the development and enslavement of artificially intelligent minds called “cookies,” digital copies of human minds whose rights and freedoms are incredibly precarious and a site of ongoing political struggle. “Black Museum” tells us the story of one of the main architects of this sociotechnological regime, as well as the story of the young black woman who seeks him out both for revenge and to liberate the enslaved cookie of her deceased father; the episode thus unites Black Mirror’s typical meditation on the emergence of transhuman technologies with new questions of anti-racist and anti-capitalist struggle. The episode is also singular in the context of Black Mirror for its complex but overall happy ending, exemplifying the strange notion of “hope with teeth” that China Miéville argues is necessary for utopian thinking in the present.
Gerry Canavan
Change Your Past, Your Present, Your Future? Interactive Narratives and Trauma in Bandersnatch (2018)
Abstract
For a television show that has often seemed to delight in shocking viewers since its very first episode in 2011, which, in case we needed reminding, featured the Prime Minister of Great Britain having carnal relations with a sus scrofa domesticus, Black Mirror saved one of its greatest surprises for 28 December 2018 with the release of the 20th instalment in the series, Bandersnatch, directed by David Slade. While two of its previous episodes had centred on video games: the highly regarded dystopian vision of gamification en masse, “Fifteen Million Merits”, and the horror-inflected augmented reality tale of “Playtest”, in an unexpected turn of events for both Netflix and the creator of Black Mirror, Charlie Brooker, Bandersnatch was not just about video games, it was one. This chapter explores the significance of Bandersnatch as an intriguing combination of video game and film, an example of what many referred to as an “interactive movie” or what Nitzan Ben Shaul called “hyper-narrative interactive cinema” in his Hyper-narrative Interactive Cinema: Problems and Solutions (2008). The authors interrogate how far Bandersnatch emerges as a text immersed in some of the defining thematic elements of what we might call “the Black Mirror experience” but also uses the interactive nature of the project in original and compelling ways connected to the protagonist’s experience of trauma which the audience or “interactors” are forced to share.
Terence McSweeney, Stuart Joy
Backmatter
Metadata
Title
Through the Black Mirror
Editors
Terence McSweeney
Stuart Joy
Copyright Year
2019
Electronic ISBN
978-3-030-19458-1
Print ISBN
978-3-030-19457-4
DOI
https://doi.org/10.1007/978-3-030-19458-1