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Published in: New Generation Computing 4/2020

07-09-2020

Towards a Methodology for Field Work in Computational Creativity

Authors: Rafael Pérez y Pérez, Margareta Ackerman

Published in: New Generation Computing | Issue 4/2020

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Abstract

This work proposes a methodology for conducting field work in computational creativity, referring to field work as the effort of actively making a system or its artifacts widely accessible outside the academic world. Field work aims to study how creative computer agents and/or their products influence society, and how the dynamics that arise from the interaction between people and those inventive machines or their artifacts can inform the design of computational creativity methods, systems and artefacts. In this paper, we reflect on our experiences making our systems ALYSIA and MEXICA broadly available. In the case of ALYSIA, the system itself was made accessible, whereas MEXICA’s artifacts (stories) were shared through a traditionally published book for a broad readership. We then propose a five step methodology for effectively conducting field work in Computational Creativity. The participation of the computational creativity community is essential to test and enrich this methodology.

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Footnotes
5
An unpublished manuscript on the system included a user study that compared ALYSIA's rankings of vocal melodies to how humans would rank the same melodies. While helpful, the insights resulting from that study were limited in scope, particularly when compared with the wealth of diverse feedback received when taking ALYSIA to broader audiences.
 
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Metadata
Title
Towards a Methodology for Field Work in Computational Creativity
Authors
Rafael Pérez y Pérez
Margareta Ackerman
Publication date
07-09-2020
Publisher
Ohmsha
Published in
New Generation Computing / Issue 4/2020
Print ISSN: 0288-3635
Electronic ISSN: 1882-7055
DOI
https://doi.org/10.1007/s00354-020-00105-z

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