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2021 | OriginalPaper | Chapter

Towards Improving Esports’ Working Conditions: Insights on Role of a Professional Players’ Association

Authors : Esdras Paravizo, Renato Luvizoto Rodrigues de Souza

Published in: Proceedings of the 21st Congress of the International Ergonomics Association (IEA 2021)

Publisher: Springer International Publishing

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Abstract

The esports’ scene is a multibillion-dollar industry with large global audiences. There is an increasing scholarly interest on the esports phenomenon, looking at it from a variety of disciplines. At the center of the esports ecosystem are the athletes who are members of teams that compete in leagues and tournaments, working in a still poorly regulated industry. Not surprisingly, the esports scene is usually characterized by poor working conditions, busy schedules and burnout. As a direct consequence, players’ push for better working conditions is frequent and a possible avenue for pursuing such efforts is the establishing of players’ association. In this context, this exploratory study aims to analyze the activities and initiatives carried out by the Counter Strike Professional Players’ Association, to promote better working conditions for professional esports’ players. The study qualitative analyses documents from the association, coding the initiatives and topics addressed by them. Results indicate that the association tries to address work conditions, regulations, player compensation and health issues by discussing guidelines and minimum standards of work with event organizers and teams organizations. We propose a model to understand the role of players’ associations in dealing with these parties as well as with game developers, and the possible outcomes from these negotiations. The incorporation of Human Factor and Ergonomics specialists to players’ associations can be a way to assist on driving for improvements on the esports scene.

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Footnotes
1
CSPPA – About us. Available on: https://​www.​csppa.​gg/​copy-of-csppa-aoa. Last accessed 09/02/2021.
 
Literature
2.
go back to reference Salmon, P.M., McLean, S., Dallat, C., et al.: Human Factors and Ergonomics in Sport: Applications and Future Directions, 1st edn. CRC Press, Boca Raton (2021) Salmon, P.M., McLean, S., Dallat, C., et al.: Human Factors and Ergonomics in Sport: Applications and Future Directions, 1st edn. CRC Press, Boca Raton (2021)
5.
go back to reference Freeman, G., Wohn, D.Y.: Understanding eSports team formation and coordination. Computer Supported Cooperative Work (CSCW) (2018) Freeman, G., Wohn, D.Y.: Understanding eSports team formation and coordination. Computer Supported Cooperative Work (CSCW) (2018)
6.
go back to reference Lipovaya, V., Lima, Y., Grillo, P., et al.: Coordination, communication, and competition in eSports: a comparative analysis of teams in two action games. In: ECSCW 2018 – Proceedings of 16th European Conference on Computer Support and Cooperative Work (2018). https://doi.org/10.18420/ecscw2018 Lipovaya, V., Lima, Y., Grillo, P., et al.: Coordination, communication, and competition in eSports: a comparative analysis of teams in two action games. In: ECSCW 2018 – Proceedings of 16th European Conference on Computer Support and Cooperative Work (2018). https://​doi.​org/​10.​18420/​ecscw2018
10.
go back to reference Ridenhour, K.F.: Traditional sports and esports: the path to collective bargaining. Iowa Law Rev 105, 1857–1897 (2020) Ridenhour, K.F.: Traditional sports and esports: the path to collective bargaining. Iowa Law Rev 105, 1857–1897 (2020)
Metadata
Title
Towards Improving Esports’ Working Conditions: Insights on Role of a Professional Players’ Association
Authors
Esdras Paravizo
Renato Luvizoto Rodrigues de Souza
Copyright Year
2021
DOI
https://doi.org/10.1007/978-3-030-74602-5_102