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Published in: Dynamic Games and Applications 2/2015

01-06-2015

Transfer Implementation in Congestion Games

Author: Itai Arieli

Published in: Dynamic Games and Applications | Issue 2/2015

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Abstract

We study an implementation problem faced by a planner who can influence selfish behavior in a roadway network. It is commonly known that Nash equilibrium does not necessarily minimize the total latency on a network and that levying a tax on road users that is equal to the marginal congestion effect each user causes implements the optimal latency flow. This holds, however, only under the assumption that taxes have no effect on the utility of the users. In this paper, we consider taxes that satisfy the budget balance condition and that are therefore obtained using a money transfer among the network users. Hence at every state the overall taxes imposed upon the users sum up to zero. We show that the optimal latency flow can be guaranteed as a Nash equilibrium using a simple, easily computable transfer scheme that is obtained from a fixed matrix. In addition, the resulting game remains a potential game, and the levied tax on every edge is a function of its congestion.

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Appendix
Available only for authorised users
Footnotes
1
In contrast, Cole et al. [3] demonstrate that when only fixed positive taxes are allowed, calculating an approximately optimal tax scheme is NP hard.
 
2
We note that \(X\) corresponds to the set of all non-negative weights \(\{x_e\}_{e\in E}\) such that the outflow from node \(s\) and the inflow to node \(t\) are \(1\), and for any other node \(v\) the inflow to \(v\) equals the outflow from \(v\).
 
3
This standard assumption is guaranteed, for example, whenever \(x_e l''_e(x_e)+2l'_e(x_e)>0\) for every \(e\in E\) and \(x_e\in [0,1].\)
 
4
The proof of Lemma 1 is presented as part of the proof of our Main Theorem in Sect. 2.
 
5
\(\mathrm {int}(X)\) corresponds to the set of flows \(x\in X\) with \(x_e>0\) for every edge \(e\).
 
6
Note that \(\frac{\partial h}{\partial x_i}(x)=\sum _{e\in \Phi _i}\frac{\partial h}{\partial x_e}(x)\).
 
7
Note that \(h_0=\sum _{e\in E}x^*_e\tau _e\).
 
8
Note that \(V^M(X)\) is uniformly bounded by \(n\sum _{e\in E}q_e\) for every \(M\) and \(x\).
 
9
See Chapter 4.1.2 in [9] for details.
 
10
This indeed holds for many studied learning dynamics such as pairwise comparisons, projection dynamic, and better-reply dynamics, as well as whenever the potential function serves as a Lyaponov function for the learning process described in equation (7). Again, see Chapter 7.1 in [9].
 
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Metadata
Title
Transfer Implementation in Congestion Games
Author
Itai Arieli
Publication date
01-06-2015
Publisher
Springer US
Published in
Dynamic Games and Applications / Issue 2/2015
Print ISSN: 2153-0785
Electronic ISSN: 2153-0793
DOI
https://doi.org/10.1007/s13235-014-0132-0

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