2015 | OriginalPaper | Chapter
Unity Cluster Package – Dragging and Dropping Components for Multi-projection Virtual Reality Applications Based on PC Clusters
Authors : Mário Popolin Neto, Diego Roberto Colombo Dias, Luis Carlos Trevelin, Marcelo de Paiva Guimarães, José Remo Ferreira Brega
Published in: Computational Science and Its Applications -- ICCSA 2015
Publisher: Springer International Publishing
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Virtual Reality applications created using game engines allow developers to quickly come up with a prototype that runs on a wide variety of systems, achieve high quality graphics, and support multiple devices easily. This paper aims to present a component set (Unity Cluster Package) for the Unity game engine that facilitates the development of immersive and interactive Virtual Reality applications. This drag-and-drop component set allows Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user’s viewpoint and access to special servers to provide device-independent features. We present two examples of Unity multi-projection applications running in a mini CAVE (Cave Automatic Virtual Environment)-like (three-screens) system ported using this component set.