2009 | OriginalPaper | Chapter
Usability and Accessibility
Author : Ian Piper
Published in: Learn Xcode Tools for Mac OS X and iPhone Development
Publisher: Apress
Activate our intelligent search to find suitable subject content or patents.
Select sections of text to find matching patents with Artificial Intelligence. powered by
Select sections of text to find additional relevant content using AI-assisted search. powered by
Once upon a time I worked in a large corporation in the (at that time) novel capacity of a usability specialist. I had a hard time of it. For one thing, the very idea of building systems whose behaviors conformed to common standards was novel. PC software was gradually emerging from the prehistory of the DOS command line and characterbased user interfaces into the comparatively modern world of Windows. In those days the use of a graphic user interface per se was deemed to make a program user-friendly. Often repurposing an application for Windows involved literally presenting the characterbased interface, together with its bespoke key controls, into a window. I frequently had conversations with developers whose aim was to focus on the features of the software, with the only nod toward usability being an offer to “make it look pretty at the end.” Convincing such developers that in fact usability is a systemic issue—that you should design your software from top to bottom to be usable, rather than putting lipstick on a pig-was a long and tough task.