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2016 | OriginalPaper | Chapter

10. Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation

Authors : Y.-L. Betty Chang, Stacey D. Scott, Mark Hancock

Published in: Collaboration Meets Interactive Spaces

Publisher: Springer International Publishing

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Abstract

Tabletop computers are increasingly being used for complex, collaborative scenarios, such as emergency response. In such scenarios, maintaining situation awareness of dynamic changes automated by the system is crucial for users to make optimal decisions. If the system does not provide users with appropriate feedback, they can become confused and “out-of-the-loop” about the current system state, leading to suboptimal decisions or actions. To enhance situation awareness of dynamic changes occurring in the collaborative tabletop environment, we designed an interactive event timeline to enable exploration of historical system events. We conducted a user study to understand how various design alternatives of interactive event timelines impacted situation awareness in the context of a cooperative tabletop game. Our initial results showed that, on average, all groups had a high combined level of situation awareness, regardless of the given timeline designs. To better understand what role the timelines played for the groups, we conducted an in-depth video analysis. Participants used the timelines mostly for perceiving new changes by interacting with the detailed information. The analysis also revealed the benefits of the high-level information presented in the timelines for projecting future system states. The information presented in the timelines was considered as the correct historical account and was used to negotiate the knowledge of automated changes. We also report on how other system features, in addition to the timelines, were used for situation awareness maintenance. Finally, we discuss implications for designing interactive event timelines for co-located collaborative systems involving automated events.

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Footnotes
1
The Pandemic game was published by Z-Man Games, used with permission.
 
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Metadata
Title
Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation
Authors
Y.-L. Betty Chang
Stacey D. Scott
Mark Hancock
Copyright Year
2016
DOI
https://doi.org/10.1007/978-3-319-45853-3_10