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2015 | OriginalPaper | Chapter

User-Generated Character Behaviors in Educational Games

Author : Harri Ketamo

Published in: Subconscious Learning via Games and Social Media

Publisher: Springer Singapore

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Abstract

Games are the new form of storytelling and social interaction for younger generation. It might be surprising, but children are ready to do more work for their game characters than what they are ready to do for themselves. Because of this, we started to develop methods to enable user-generated character behaviours for educational games. In this paper, we show how user-generated behaviours can be recorded and shared in educational games. Furthermore, we demonstrate how user-generated behaviours can provide teachers and parents very detailed information about individual child’s learning process.

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Metadata
Title
User-Generated Character Behaviors in Educational Games
Author
Harri Ketamo
Copyright Year
2015
Publisher
Springer Singapore
DOI
https://doi.org/10.1007/978-981-287-408-5_5

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