2016 | OriginalPaper | Chapter
Using an Interaction Room for Mobile Application Development (IR:mobile)
Authors : Matthias Book, Volker Gruhn, Rüdiger Striemer
Published in: Tamed Agility
Publisher: Springer International Publishing
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This chapter describes how an Interaction Room is used in the development of mobile applications, helping business and technical stakeholders leverage the unique features of mobile devices in order to generate a user experience (UX) that is tailored as closely as possible to the users’ needs. The chapter shows how the persona canvas is used to understand the different groups of users that will work with the application, how the portfolio canvas is used to analyze the market in which the mobile application will compete, how the touchpoint canvas is used to identify points in the customer journey that are particularly suitable for mobile support, and how the interaction canvas can be used to sketch the UX of the mobile application. The chapter concludes with an outlook on how the insights gained in the IR:mobile can drive a follow-up mobile software development project.