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Published in: KI - Künstliche Intelligenz 1/2011

01-03-2011 | Projekt

Using Decision Trees for State Evaluation in General Game Playing

Authors: Xinxin Sheng, David Thuente

Published in: KI - Künstliche Intelligenz | Issue 1/2011

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Abstract

A general game playing agent understands the formal descriptions of an arbitrary game in the multi-agent environment and learns to play the given games without human intervention. In this paper, we present an agent that automatically extracts common features shared by the game winners and uses such learned features to build decision trees to guide the heuristic search. We present data to show the significant performance improvements contributed by the decision tree evaluation. We also show by using hash tables in knowledge reasoning, our agent uses 80% less time when compared to a widely available GGP agent written in the same language.

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The Scientific journal "KI – Künstliche Intelligenz" is the official journal of the division for artificial intelligence within the "Gesellschaft für Informatik e.V." (GI) – the German Informatics Society - with constributions from troughout the field of artificial intelligence.

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Metadata
Title
Using Decision Trees for State Evaluation in General Game Playing
Authors
Xinxin Sheng
David Thuente
Publication date
01-03-2011
Publisher
Springer-Verlag
Published in
KI - Künstliche Intelligenz / Issue 1/2011
Print ISSN: 0933-1875
Electronic ISSN: 1610-1987
DOI
https://doi.org/10.1007/s13218-010-0079-2

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