Skip to main content
Top

2009 | OriginalPaper | Chapter

10. Virtual Reality-Based Interactive Scientific Visualization Environments

Authors : Joseph J. LaViola Jr., Prabhat, Andrew S. Forsberg, David H. Laidlaw, Andries van Dam

Published in: Trends in Interactive Visualization

Publisher: Springer London

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Immersive Virtual Reality (IVR) has some production applications (e.g., in vehicle design and psychiatric treatment), but it is often viewed as an expensive, over-hyped technology with insufficient and/or unproven benefit over conventional desktop systems. With steady research progress at many institutions and advances in hardware and software technologies, immersive scientific visualization is another application area in which IVR is having a positive impact and is beginning to attract more attention from the scientific community. At Brown University, we have been researching immersive scientific visualization systems by developing interactive systems with domain scientists in a variety of fields, including archaeology, biology, computational fluid dynamics (CFD), and geoscience. Anecdotal and formal evaluations show the benefits range from mild to very significant – benefits include speeding up and providing broader analysis, greater spatial understanding, enabling new types of exploration, helping in undergraduate as well as graduate courses, and debugging data acquisition methods. In this chapter, we present a number of these systems developed at Brown University and discuss the results of our experimental findings on the efficacy of IVR-based interactive visualization.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference Acevedo, D., E. Vote, D. H. Laidlaw, and M. Joukowsky (2001) Archaeological Data Visualization in VR: Analysis of Lamp Finds at the Great Temple of Petra, a Case Study. In Proceedings IEEE Visualization 2001IEEE Press , 493– 496. Acevedo, D., E. Vote, D. H. Laidlaw, and M. Joukowsky (2001) Archaeological Data Visualization in VR: Analysis of Lamp Finds at the Great Temple of Petra, a Case Study. In Proceedings IEEE Visualization 2001IEEE Press , 493– 496.
2.
go back to reference Bowman, D. (1999) Interactive Techniques for Common Tasks in Immersive Virtual Environments: Design, Evaluation and Application. PhD Thesis. Georgia Institute of Technology. Bowman, D. (1999) Interactive Techniques for Common Tasks in Immersive Virtual Environments: Design, Evaluation and Application. PhD Thesis. Georgia Institute of Technology.
3.
go back to reference Bowman, D., E. Kruijff, J. LaViola, and I. Poupyrev (2004) 3D User Interfaces: Theory and PracticeAddison Wesley Bowman, D., E. Kruijff, J. LaViola, and I. Poupyrev (2004) 3D User Interfaces: Theory and PracticeAddison Wesley
4.
5.
go back to reference Brooks, F. P., Jr. (1999) What’s Real About Virtual Reality? IEEE Computer Graphics and Applications, 19:(6)16–27.CrossRefMathSciNet Brooks, F. P., Jr. (1999) What’s Real About Virtual Reality? IEEE Computer Graphics and Applications, 19:(6)16–27.CrossRefMathSciNet
6.
go back to reference Bryson, S. (1996) Virtual Reality in Scientific Visualization. Communications of the ACM, 39:(5)62–71.CrossRef Bryson, S. (1996) Virtual Reality in Scientific Visualization. Communications of the ACM, 39:(5)62–71.CrossRef
7.
go back to reference Bryson, S., and C. Levit (1991) The Virtual Windtunnel: An Environment for the Exploration of Three-Dimensional Unsteady Flows. IEEE Visualization 1991, IEEE Press 17–24 Bryson, S., and C. Levit (1991) The Virtual Windtunnel: An Environment for the Exploration of Three-Dimensional Unsteady Flows. IEEE Visualization 1991, IEEE Press 17–24
8.
go back to reference Burns, E., Razzaque, S. Panter, A. T. Whitton, M. C. McCallus, and M. R. Brooks F. P. (2006) The Hand is Slower than the Eye: A Quantitative Exploration of Visual Dominance Over Proprioception. Presence: Teleoperators and Virtual Environments, 15:(1)1–15.CrossRef Burns, E., Razzaque, S. Panter, A. T. Whitton, M. C. McCallus, and M. R. Brooks F. P. (2006) The Hand is Slower than the Eye: A Quantitative Exploration of Visual Dominance Over Proprioception. Presence: Teleoperators and Virtual Environments, 15:(1)1–15.CrossRef
9.
go back to reference Chung, J, M. Harris, F. Brooks, Jr., H. Fuchs et-al. (1989) Exploring Virtual Worlds with Head-Mounted Displays. In SPIE Proceedings Vol 1083 Non-Holographic True 3- Dimensional Display Technologies. Chung, J, M. Harris, F. Brooks, Jr., H. Fuchs et-al. (1989) Exploring Virtual Worlds with Head-Mounted Displays. In SPIE Proceedings Vol 1083 Non-Holographic True 3- Dimensional Display Technologies.
10.
go back to reference Cruz-Niera, C., D. Sandin, and T. Defanti (1993) Surround Screen Projection-Based Virtual Reality. In Proceedings of SIGGRAPH'93, ACM Press, 135–142 Cruz-Niera, C., D. Sandin, and T. Defanti (1993) Surround Screen Projection-Based Virtual Reality. In Proceedings of SIGGRAPH'93, ACM Press, 135–142
11.
go back to reference Demiralp, C., Jackson, C. Karelitz, D. Zhang, and S. Laidlaw D. H. (2006) CAVE and Fishtank Virtual-Reality Displays: A Qualitative and Quantitative Comparison. IEEE Transactions on Visualization and Computer Graphics, 12:(3)323–330.CrossRef Demiralp, C., Jackson, C. Karelitz, D. Zhang, and S. Laidlaw D. H. (2006) CAVE and Fishtank Virtual-Reality Displays: A Qualitative and Quantitative Comparison. IEEE Transactions on Visualization and Computer Graphics, 12:(3)323–330.CrossRef
12.
go back to reference Feiner, S., and C. Beshers (1990) Worlds within Worlds: Metaphors for Exploring N-Dimensional Virtual Worlds. In Proceedings of UIST '90 (ACM Symposium on User Interface Software and Technology), 76–83. Feiner, S., and C. Beshers (1990) Worlds within Worlds: Metaphors for Exploring N-Dimensional Virtual Worlds. In Proceedings of UIST '90 (ACM Symposium on User Interface Software and Technology), 76–83.
13.
go back to reference Forsberg, A., J. J. LaViola Jr., and R. C. Zeleznik (1998) ErgoDesk: A Framework for Two and Three Dimensional Interaction at the ActiveDesk. In Proceedings of the Second International Immersive Projection Technology Workshop, Ames, Iowa. Forsberg, A., J. J. LaViola Jr., and R. C. Zeleznik (1998) ErgoDesk: A Framework for Two and Three Dimensional Interaction at the ActiveDesk. In Proceedings of the Second International Immersive Projection Technology Workshop, Ames, Iowa.
14.
go back to reference Forsberg, A., M. Kirby, D. H. Laidlaw, G. Karniadakis, A. van Dam, and J. L. Elion (2000) Immersive Virtual Reality for Visualizing Flow Through an Artery. In Proceedings of IEEE Visualization 2000, IEEE Press, 457–460. Forsberg, A., M. Kirby, D. H. Laidlaw, G. Karniadakis, A. van Dam, and J. L. Elion (2000) Immersive Virtual Reality for Visualizing Flow Through an Artery. In Proceedings of IEEE Visualization 2000, IEEE Press, 457–460.
15.
go back to reference Forsberg, A., Prabhat, Haley, G. Bragdon, A. Levy, J. Fassett, C. I. Shean, D. Head J. W. III, Milkovich, and S. Duchaineau M. (2006) Adviser: Immersive Field Work for Planetary Geoscientists. IEEE Computer Graphics and Applications, 26:(4)46–54.CrossRef Forsberg, A., Prabhat, Haley, G. Bragdon, A. Levy, J. Fassett, C. I. Shean, D. Head J. W. III, Milkovich, and S. Duchaineau M. (2006) Adviser: Immersive Field Work for Planetary Geoscientists. IEEE Computer Graphics and Applications, 26:(4)46–54.CrossRef
16.
go back to reference Fuchs, H. (1998) Beyond the Desktop Metaphor: Toward More Effective Display, Interaction, and Tele-collaboration in the Office of the Future via a Multitude of Sensors and Displays. In 1st International Conference on Advanced Multimedia Content Processing (AMCP), Osaka, Japan. Fuchs, H. (1998) Beyond the Desktop Metaphor: Toward More Effective Display, Interaction, and Tele-collaboration in the Office of the Future via a Multitude of Sensors and Displays. In 1st International Conference on Advanced Multimedia Content Processing (AMCP), Osaka, Japan.
17.
go back to reference Grant, B., A. Helser, and R. M. Taylor II (1998) Adding Force Display to a Stereoscopic Head-Tracked Projection Display. In Proceedings of the Virtual Reality Annual international Symposium, 81–88. Grant, B., A. Helser, and R. M. Taylor II (1998) Adding Force Display to a Stereoscopic Head-Tracked Projection Display. In Proceedings of the Virtual Reality Annual international Symposium, 81–88.
18.
go back to reference Head, J. W., van Dam, A. Fulcomer, S. G. Forsberg, A. Prabhat, Rosser, and G. Milkovich S. (2005) ADVISER: Immersive Scientific Visualization Applied to Mars Research and Exploration. Photogrammetric Engineering & Remote Sensing, 71:(10)1219–1225. Head, J. W., van Dam, A. Fulcomer, S. G. Forsberg, A. Prabhat, Rosser, and G. Milkovich S. (2005) ADVISER: Immersive Scientific Visualization Applied to Mars Research and Exploration. Photogrammetric Engineering & Remote Sensing, 71:(10)1219–1225.
19.
go back to reference Kreiling, J., Prabhat, and R. Creton (2007a) Analysis of the Kupffer’s Vesicle in Zebrafish Embryos using a Cave Automated Virtual Environment, Developmental Dynamics, 2007 July; 236(7):1963–1969. Kreiling, J., Prabhat, and R. Creton (2007a) Analysis of the Kupffer’s Vesicle in Zebrafish Embryos using a Cave Automated Virtual Environment, Developmental Dynamics, 2007 July; 236(7):1963–1969.
20.
go back to reference Kreiling, J., A. Crawford, and R. Creton (2007b) Quantitative Analysis of Neuronal Branching Patterns in Zebrafish Embryos, in preparation Kreiling, J., A. Crawford, and R. Creton (2007b) Quantitative Analysis of Neuronal Branching Patterns in Zebrafish Embryos, in preparation
21.
go back to reference Kruger, W., and Froelich B. (1994) The Responsive Workbench. IEEE Computer Graphics and Applications, 14:(3)12–14.CrossRef Kruger, W., and Froelich B. (1994) The Responsive Workbench. IEEE Computer Graphics and Applications, 14:(3)12–14.CrossRef
22.
go back to reference LaViola, J. (2000) MSVT: A Virtual Reality-Based Multimodal Scientific Visualization Tool. In Proceedings of the Third IASTED International Conference on Computer Graphics and Imaging, 1–7. LaViola, J. (2000) MSVT: A Virtual Reality-Based Multimodal Scientific Visualization Tool. In Proceedings of the Third IASTED International Conference on Computer Graphics and Imaging, 1–7.
23.
go back to reference LaViola, J., R. Zeleznik, D. Acevedo, and D. Keefe (2001) Hands-Free Multi-Scale Navigation in Virtual Environments. In Proceedings of the 2001 Symposium on Interactive 3D Graphics, 9–15. LaViola, J., R. Zeleznik, D. Acevedo, and D. Keefe (2001) Hands-Free Multi-Scale Navigation in Virtual Environments. In Proceedings of the 2001 Symposium on Interactive 3D Graphics, 9–15.
24.
go back to reference Macedonia, M. R, D. P. Brutzman, M. J. Zyda, D. R. Pratt, P. T. Barham, J. Falby, J. Locke (1995) NPSNET: A Multi-Player 3D Virtual Environment over the Internet. In Proceedings of the 1995 Symposium on Interactive 3D Graphics, ACM Press, 93-94. Macedonia, M. R, D. P. Brutzman, M. J. Zyda, D. R. Pratt, P. T. Barham, J. Falby, J. Locke (1995) NPSNET: A Multi-Player 3D Virtual Environment over the Internet. In Proceedings of the 1995 Symposium on Interactive 3D Graphics, ACM Press, 93-94.
25.
go back to reference Martin, J. C. (1998) TYCOON: Theoretical Framework and Software Tools for Multimodal Interfaces. Intelligence and Multimodality in Multimedia Interfaces, (Ed.) J. Lee, AAAI Press. Martin, J. C. (1998) TYCOON: Theoretical Framework and Software Tools for Multimodal Interfaces. Intelligence and Multimodality in Multimedia Interfaces, (Ed.) J. Lee, AAAI Press.
26.
go back to reference Meehan, M., Razzaque, S. Insko, B. Whitton, M. Brooks F. (2005) Review of Four Studies on the Use of Physiological Reaction as a Measure of Presence in Stressful Virtual Environments. Applied Psychophysiology and Biofeedback, 30:(3)239–258.CrossRef Meehan, M., Razzaque, S. Insko, B. Whitton, M. Brooks F. (2005) Review of Four Studies on the Use of Physiological Reaction as a Measure of Presence in Stressful Virtual Environments. Applied Psychophysiology and Biofeedback, 30:(3)239–258.CrossRef
27.
go back to reference Ni, T., G. Schmidt, O. Staadt, M. Livingston, R. Ball, and R. May (2006) A Survey of Large High-Resolution Display Technologies, Techniques, and Applications. IEEE Virtual Reality 2006, IEEE Press, 223–234. Ni, T., G. Schmidt, O. Staadt, M. Livingston, R. Ball, and R. May (2006) A Survey of Large High-Resolution Display Technologies, Techniques, and Applications. IEEE Virtual Reality 2006, IEEE Press, 223–234.
28.
go back to reference Pivkin, I., E. Hueso, R. Weinstein, D. H. Laidlaw, S. Swartz, and G. Karniadakis (2005) Simulation and Visualization of Air Flow Around Bat Wings During Flight. In Proceedings of International Conference on Computational Science, 689–694. Pivkin, I., E. Hueso, R. Weinstein, D. H. Laidlaw, S. Swartz, and G. Karniadakis (2005) Simulation and Visualization of Air Flow Around Bat Wings During Flight. In Proceedings of International Conference on Computational Science, 689–694.
29.
go back to reference Prabhat, A. Forsberg, M. Katzourin, K. Wharton, and M. Slater (2008) Evaluation of Desktop, Fishtank and Cave Environments for Exploring Confocal Microscopy Datasets. To Appear in IEEE Transactions on Visualization and Computer Graphics. Prabhat, A. Forsberg, M. Katzourin, K. Wharton, and M. Slater (2008) Evaluation of Desktop, Fishtank and Cave Environments for Exploring Confocal Microscopy Datasets. To Appear in IEEE Transactions on Visualization and Computer Graphics.
30.
go back to reference Rosenberg, L. B. (1993) Virtual Fixtures: Perceptual Tools for Telerobotic Manipulation. In Proceedings of the IEEE Annual International Symposium on Virtual Reality, IEEE Press, 76–82. Rosenberg, L. B. (1993) Virtual Fixtures: Perceptual Tools for Telerobotic Manipulation. In Proceedings of the IEEE Annual International Symposium on Virtual Reality, IEEE Press, 76–82.
31.
go back to reference Sanchez, M. V., and Slater M. (2005) From Presence to Consciousness Through Virtual Reality. Nature Reviews Neuroscience 6:(4)332–339.CrossRef Sanchez, M. V., and Slater M. (2005) From Presence to Consciousness Through Virtual Reality. Nature Reviews Neuroscience 6:(4)332–339.CrossRef
32.
go back to reference Sanchez, M. V., M. Slater, A. Forsberg, and Prabhat (2008) Using Virtual Reality for Neuronal Visualization, in preparation. Sanchez, M. V., M. Slater, A. Forsberg, and Prabhat (2008) Using Virtual Reality for Neuronal Visualization, in preparation.
33.
go back to reference Schulze, J. P., and A. S. Forsberg (2005a) A Comparison of a Cave and a Fish Tank VR System for Counting Biological Features in a Volume, Technical Report CS-05–02, Brown University, Department of Computer Science. Schulze, J. P., and A. S. Forsberg (2005a) A Comparison of a Cave and a Fish Tank VR System for Counting Biological Features in a Volume, Technical Report CS-05–02, Brown University, Department of Computer Science.
34.
go back to reference Schulze, J. P., A. S. Forsberg, and M. Slater (2005) Analysis of Subject Behavior in a Virtual Reality User Study. In M. Slater (Ed.), Presence 2005: The 8th Annual International Workshop on Presence, 255– 260. Schulze, J. P., A. S. Forsberg, and M. Slater (2005) Analysis of Subject Behavior in a Virtual Reality User Study. In M. Slater (Ed.), Presence 2005: The 8th Annual International Workshop on Presence, 255– 260.
35.
go back to reference Slater, M. (1999) Measuring Presence: A Response to the Witmer and Singer Questionnaire. Presence: Teleoperators and Virtual Environments, 8:(5)560–566.CrossRef Slater, M. (1999) Measuring Presence: A Response to the Witmer and Singer Questionnaire. Presence: Teleoperators and Virtual Environments, 8:(5)560–566.CrossRef
36.
go back to reference Slater, M., Usoh, and M. Steed A. (1994) Depth of Presence in Virtual Environments. Presence, 3:130–144. Slater, M., Usoh, and M. Steed A. (1994) Depth of Presence in Virtual Environments. Presence, 3:130–144.
37.
go back to reference Sobel, J, Forsberg, A. Laidlaw, D. H. Zeleznik, R. Keefe, D. Pivkin, I. Karniadakis, G. Richardson, and P. Swartz S. (2004) Particle Flurries: Synoptic 3D Pulsatile Flow Visualization. IEEE Computer Graphics and Applications, 24:(2)76–85.CrossRef Sobel, J, Forsberg, A. Laidlaw, D. H. Zeleznik, R. Keefe, D. Pivkin, I. Karniadakis, G. Richardson, and P. Swartz S. (2004) Particle Flurries: Synoptic 3D Pulsatile Flow Visualization. IEEE Computer Graphics and Applications, 24:(2)76–85.CrossRef
38.
go back to reference Sutherland, I (1968). A Head-Mounted Three Dimensional Display. In Fall Joint Computer Conference, AFIPS Conference Proceedings, 757–764. Sutherland, I (1968). A Head-Mounted Three Dimensional Display. In Fall Joint Computer Conference, AFIPS Conference Proceedings, 757–764.
39.
go back to reference Taylor II, R. M., W. Robinett, V. L. Chi, F. P. Brooks, Jr., W. V. Wright, R. S. Williams, and E. J. Snyder (1993) The Nanomanipulator: A Virtual-Reality Interface for a Scanning Tunneling Microscope. Computer Graphics (Proceedings of SIGGRAPH 93), ACM Press, 127–134. Taylor II, R. M., W. Robinett, V. L. Chi, F. P. Brooks, Jr., W. V. Wright, R. S. Williams, and E. J. Snyder (1993) The Nanomanipulator: A Virtual-Reality Interface for a Scanning Tunneling Microscope. Computer Graphics (Proceedings of SIGGRAPH 93), ACM Press, 127–134.
40.
go back to reference Vote, E, Acevedo, D. Laidlaw, and D. H. Joukowsky M. (2002) Discovering Petra: Archaeological Analysis in VR. IEEE Computer Graphics and Applications, 22:(5)38–50.CrossRef Vote, E, Acevedo, D. Laidlaw, and D. H. Joukowsky M. (2002) Discovering Petra: Archaeological Analysis in VR. IEEE Computer Graphics and Applications, 22:(5)38–50.CrossRef
41.
go back to reference Wallace, F, Anshus, O. J. Bi, P. Chen, H. Chen, Y. Clark, D. Cook, P. Finkelstein, A. Funkhouser, T. Gupta, A. Hibbs, M. Zhiyan Liu, K. L. Samanta, R. Sukthankar, and R. Troyanskaya O. (2005) Tools and Applications for Large-Scale Display Walls. IEEE Computer Graphics and Applications, 25:(4)24–33.CrossRef Wallace, F, Anshus, O. J. Bi, P. Chen, H. Chen, Y. Clark, D. Cook, P. Finkelstein, A. Funkhouser, T. Gupta, A. Hibbs, M. Zhiyan Liu, K. L. Samanta, R. Sukthankar, and R. Troyanskaya O. (2005) Tools and Applications for Large-Scale Display Walls. IEEE Computer Graphics and Applications, 25:(4)24–33.CrossRef
42.
go back to reference Ware, C., and D. R. Jessome (1988) Using the Bat: A Six-Dimensional Mouse for Object Placement. In Proceedings of Graphics Inteface’88, 119– 124. Ware, C., and D. R. Jessome (1988) Using the Bat: A Six-Dimensional Mouse for Object Placement. In Proceedings of Graphics Inteface’88, 119– 124.
43.
go back to reference Ware, C., K. Arthur, and K. S. Booth (1993) Fishtank Virtual Reality. In Proceedings of INTERCHI’93, 37–42. Ware, C., K. Arthur, and K. S. Booth (1993) Fishtank Virtual Reality. In Proceedings of INTERCHI’93, 37–42.
44.
go back to reference Wartell, Z., W. Ribarsky, and L. Hodges (1999) Third-Person Navigation of Whole-Planet Terrain in a Head-Tracked Stereoscopic Environment. In Proceedings of the IEEE Virtual Reality, IEEE Press, 141–148. Wartell, Z., W. Ribarsky, and L. Hodges (1999) Third-Person Navigation of Whole-Planet Terrain in a Head-Tracked Stereoscopic Environment. In Proceedings of the IEEE Virtual Reality, IEEE Press, 141–148.
45.
go back to reference Welch, G, and Foxlin E. (2002) Motion Tracking: No Silver Bullet, but a Respectable Arsenal. IEEE Computer Graphics and Applications, Special Issue on “Tracking”, 22:(6)24–38.CrossRef Welch, G, and Foxlin E. (2002) Motion Tracking: No Silver Bullet, but a Respectable Arsenal. IEEE Computer Graphics and Applications, Special Issue on “Tracking”, 22:(6)24–38.CrossRef
46.
go back to reference Zeleznik, R. C., K. P. Herndon, and J. F. Hughes (1996) SKETCH: An Interface for Sketching 3D scenes. In Proceedings of SIGGRAPH’96, ACM Press, 163–170. Zeleznik, R. C., K. P. Herndon, and J. F. Hughes (1996) SKETCH: An Interface for Sketching 3D scenes. In Proceedings of SIGGRAPH’96, ACM Press, 163–170.
47.
go back to reference Zeleznik, R. C., J. LaViola, D. Acevedo, and D. Keefe (2002) Pop-Through Buttons for Virtual Environment Navigation and Interaction. In Proceedings of Virtual Reality 2002, IEEE Press, 127–134. Zeleznik, R. C., J. LaViola, D. Acevedo, and D. Keefe (2002) Pop-Through Buttons for Virtual Environment Navigation and Interaction. In Proceedings of Virtual Reality 2002, IEEE Press, 127–134.
48.
go back to reference Zhang, S., C. Demiralp, D. Keefe, M. DaSilva, B. D. Greenberg, P. J. Basser, C. Pierpaoli, E. A. Chiocca, T. S. Deisboeck, and D. H. Laidlaw (2001) An Immersive Virtual Environment for DT-MRI Volume Visualization Applications: A Case Study. In Proceedings of IEEE Visualization, IEEE Press 437–440. Zhang, S., C. Demiralp, D. Keefe, M. DaSilva, B. D. Greenberg, P. J. Basser, C. Pierpaoli, E. A. Chiocca, T. S. Deisboeck, and D. H. Laidlaw (2001) An Immersive Virtual Environment for DT-MRI Volume Visualization Applications: A Case Study. In Proceedings of IEEE Visualization, IEEE Press 437–440.
49.
go back to reference Zhang, S, Demiralp, and C. Laidlaw D. H. (2003) Visualizing Diffusion Tensor MR Images Using Streamtubes and Streamsurfaces. IEEE Transactions on Visualization and Computer Graphics, 9:(4)454–462.CrossRef Zhang, S, Demiralp, and C. Laidlaw D. H. (2003) Visualizing Diffusion Tensor MR Images Using Streamtubes and Streamsurfaces. IEEE Transactions on Visualization and Computer Graphics, 9:(4)454–462.CrossRef
Metadata
Title
Virtual Reality-Based Interactive Scientific Visualization Environments
Authors
Joseph J. LaViola Jr.
Prabhat
Andrew S. Forsberg
David H. Laidlaw
Andries van Dam
Copyright Year
2009
Publisher
Springer London
DOI
https://doi.org/10.1007/978-1-84800-269-2_10

Premium Partner