Skip to main content
Top

2021 | OriginalPaper | Chapter

VR and Nostalgia: Using Animation Content at Theme Parks to Boost Visitor Experience

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Interviews with experts and visitors conducted using a convenience sampling method were combined with archival research to understand the effect of adding VR technology to Korean theme park attractions, as well as to look at how nostalgic attributes in animation content can enhance the immersive experiences of the visitors. The interviews showed that having sophisticated, narrative driven, high-quality content is more important to visitors than the extent to which the VR technology is state-of-the-art. Findings also suggest that adopting existing well-known animation content to VR attractions will result in visitors experiencing better emotional connectedness, enhanced presence, and fuller immersion. Finally, ensuring that the quality-driven VR content evokes nostalgia will lead to repeat visitation by visitors.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
go back to reference Baudrillard, J. (1994). Simulacra and simulation (S. F. Glaser, Trans.). The University of Michigan. Baudrillard, J. (1994). Simulacra and simulation (S. F. Glaser, Trans.). The University of Michigan.
go back to reference Boym, S. (2001). The future of Nostalgia. New York: Basic Books. Boym, S. (2001). The future of Nostalgia. New York: Basic Books.
go back to reference Chang, H. J., & Kim, Y. J. (2018). VR theme park attraction VOLT Che Heom Yeongu (a study on VR theme park attraction VOLT experience). The Korean Journal of Animation, 14(1), 132–147.CrossRef Chang, H. J., & Kim, Y. J. (2018). VR theme park attraction VOLT Che Heom Yeongu (a study on VR theme park attraction VOLT experience). The Korean Journal of Animation, 14(1), 132–147.CrossRef
go back to reference Chazaud, P. (1998). Le Parc à Thème, production touristique hors sol. Cahier Espaces, 58, 88–96. Qtd in Clavé, S. A. (2007). The global theme park industry. Chazaud, P. (1998). Le Parc à Thème, production touristique hors sol. Cahier Espaces, 58, 88–96. Qtd in Clavé, S. A. (2007). The global theme park industry.
go back to reference Cho, J. H. (2012). Gong yeon jeonmun animation character park ui mirae (The future of performing arts specialized animation characters theme park). Journal of the Korea Contents Association, 12(9), 146–155.CrossRef Cho, J. H. (2012). Gong yeon jeonmun animation character park ui mirae (The future of performing arts specialized animation characters theme park). Journal of the Korea Contents Association, 12(9), 146–155.CrossRef
go back to reference Choi, S. W. (2017). Theme park storytelling ui changjak bangbub ron yeongu (A study on the creative methodology of theme park storytelling: Focusing on Jeju Island theme park). Journal of the Korean Literary Creative Writing, 16(2), 133–162. Choi, S. W. (2017). Theme park storytelling ui changjak bangbub ron yeongu (A study on the creative methodology of theme park storytelling: Focusing on Jeju Island theme park). Journal of the Korean Literary Creative Writing, 16(2), 133–162.
go back to reference Christou, P., Farmaki, A., & Evangelou, G. (2018). Nurturing nostalgia?: A response from rural tourism stakeholders. Tourism Management, 69, 42–51.CrossRef Christou, P., Farmaki, A., & Evangelou, G. (2018). Nurturing nostalgia?: A response from rural tourism stakeholders. Tourism Management, 69, 42–51.CrossRef
go back to reference Clavé, S. A. (2007). The global theme park industry. CABI. Clavé, S. A. (2007). The global theme park industry. CABI.
go back to reference Coltier, T. (1985). Les parcs à themes. Espaces, 73, 18–20. Qtd in Clavé, S. A. (2007). The global theme park industry. Coltier, T. (1985). Les parcs à themes. Espaces, 73, 18–20. Qtd in Clavé, S. A. (2007). The global theme park industry.
go back to reference Eco, U. (1990). Travels in hyper reality: Essays (W. Weaver, Trans.). Harvest book series (1st ed.). Mariner Books. Eco, U. (1990). Travels in hyper reality: Essays (W. Weaver, Trans.). Harvest book series (1st ed.). Mariner Books.
go back to reference Hine, T. (1986). Populexe. New York: Knopf. Hine, T. (1986). Populexe. New York: Knopf.
go back to reference Hopf, J., Scholl, M., Neuhofer, B., & Egger, R. (2020) Exploring the impact of multi-sensory VR on travel recommendation: A presence perspective. ENTER 2020. In J. Neidhardt, & W. Wörndl (Eds.), Information and communication technologies in tourism 2020 (pp. 169–180). Surrey, UK: Springer Hopf, J., Scholl, M., Neuhofer, B., & Egger, R. (2020) Exploring the impact of multi-sensory VR on travel recommendation: A presence perspective. ENTER 2020. In J. Neidhardt, & W. Wörndl (Eds.), Information and communication technologies in tourism 2020 (pp. 169–180). Surrey, UK: Springer
go back to reference Hsu, C. H. C., Cai, L. A., & Wong, K. K. F. (2007). A model of senior tourism motivations—Anecdotes from Beijing and Shanghai. Tourism Management, 28(5), 1262–1273.CrossRef Hsu, C. H. C., Cai, L. A., & Wong, K. K. F. (2007). A model of senior tourism motivations—Anecdotes from Beijing and Shanghai. Tourism Management, 28(5), 1262–1273.CrossRef
go back to reference Jerald, J. (2016). The VR book: Human-centered design for virtual reality. ACM Books. Jerald, J. (2016). The VR book: Human-centered design for virtual reality. ACM Books.
go back to reference Kim, K. J., & Han, H. S. (2017). Gasang Hyunsil Gi Ban Contents-oe Ganuengseong-gwa Hangye-theme park reul Joongshiluero (possibilities and limiatations of virtual reality based content—Focused on the theme park). Journal of Digital Convergence, 15(5), 373–380.CrossRef Kim, K. J., & Han, H. S. (2017). Gasang Hyunsil Gi Ban Contents-oe Ganuengseong-gwa Hangye-theme park reul Joongshiluero (possibilities and limiatations of virtual reality based content—Focused on the theme park). Journal of Digital Convergence, 15(5), 373–380.CrossRef
go back to reference King, M. J. (1981). Disneyland and walt disney world: Traditional values in futuristic form. Journal of Popular Culture, 15(1), 116–140.CrossRef King, M. J. (1981). Disneyland and walt disney world: Traditional values in futuristic form. Journal of Popular Culture, 15(1), 116–140.CrossRef
go back to reference King, M. J., & O’Boyle, J. G. (2015). The theme park: The art of space and time. In J. M Jackson & M. West (Eds.), Disneyland and culture: Essays on the parks and their influence (pp. 14–28). North Carolina: McFarland. King, M. J., & O’Boyle, J. G. (2015). The theme park: The art of space and time. In J. M Jackson & M. West (Eds.), Disneyland and culture: Essays on the parks and their influence (pp. 14–28). North Carolina: McFarland.
go back to reference Lim, S. T. (2012). Theme park Attractionui narrative Gujowa Pilyoseonge Daehan Yeongu (a research on necessity and narrative structure of attractions in theme park-focused on comparison of disney world). Korean Communication Design Study, 40, 119–129. Lim, S. T. (2012). Theme park Attractionui narrative Gujowa Pilyoseonge Daehan Yeongu (a research on necessity and narrative structure of attractions in theme park-focused on comparison of disney world). Korean Communication Design Study, 40, 119–129.
go back to reference Oh, J. E., Ma, H. (2018). Enhancing visitor experience of theme park attractions: Focusing on animation and narrative. Journal of Advanced Research in Dynamical and Control System (JARDCS), 04(special issue), 178–185. Oh, J. E., Ma, H. (2018). Enhancing visitor experience of theme park attractions: Focusing on animation and narrative. Journal of Advanced Research in Dynamical and Control System (JARDCS), 04(special issue), 178–185.
go back to reference Swartznan, E. (1995). Main attractions. Leisure Management, 15(9), 65–67. Swartznan, E. (1995). Main attractions. Leisure Management, 15(9), 65–67.
go back to reference Uriely, N. (2005). The tourist experience: Conceptual developments. Annals of Tourism Research, 32(1), 199–216.CrossRef Uriely, N. (2005). The tourist experience: Conceptual developments. Annals of Tourism Research, 32(1), 199–216.CrossRef
go back to reference Walden, V. G. (2018). Animation and memory. In N. Dobson, A. Honess Roe, A. Ratelle, & C. Ruddell (Eds.), The animation studies reader (pp. 81–90). Bloomsbury Academic. Walden, V. G. (2018). Animation and memory. In N. Dobson, A. Honess Roe, A. Ratelle, & C. Ruddell (Eds.), The animation studies reader (pp. 81–90). Bloomsbury Academic.
go back to reference Wei, W., Qi, R., & Zhang, L. (2019). Effects of virtual reality on theme park visitors’ experience and behaviours: A presence perspective. Tourism Management, 71, 282–293.CrossRef Wei, W., Qi, R., & Zhang, L. (2019). Effects of virtual reality on theme park visitors’ experience and behaviours: A presence perspective. Tourism Management, 71, 282–293.CrossRef
go back to reference Yoon, Y., & Uysal, M. (2005). An examination of the effects of motivation and satisfaction on destination loyalty: A structural model. Tourism Management, 26(1), 45–56.CrossRef Yoon, Y., & Uysal, M. (2005). An examination of the effects of motivation and satisfaction on destination loyalty: A structural model. Tourism Management, 26(1), 45–56.CrossRef
Metadata
Title
VR and Nostalgia: Using Animation Content at Theme Parks to Boost Visitor Experience
Author
Jae-Eun Oh
Copyright Year
2021
DOI
https://doi.org/10.1007/978-3-030-68086-2_23

Premium Partner