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2013 | OriginalPaper | Chapter

2. Wahrnehmungsaspekte von VR

Authors : Prof. Dr. Ralf Dörner, Prof. Dr. Frank Steinicke

Published in: Virtual und Augmented Reality (VR / AR)

Publisher: Springer Berlin Heidelberg

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Zusammenfassung

Ein wesentliches Potential von VR als Mensch-Maschine-Schnittstelle liegt in der Möglichkeit, dem Nutzer die Illusion der Anwesenheit in der dargestellten Virtuellen Welt zu suggerieren. Ob und wie gut dies gelingt, ist nicht nur ein technisches Problem, sondern beruht auch auf Prozessen der menschlichen Wahrnehmung zur Interpretation der dargebotenen Sinnesreize. Zum besseren Verständnis der damit verbundenen Fragestellungen werden in diesem Kapitel grundlegende Kenntnisse aus dem Bereich der menschlichen Informationsverarbeitung behandelt. Von besonderem Interesse in einer Virtuellen Umgebung sind die Raumwahrnehmung und die Wahrnehmung von Bewegung, auf die spezifisch eingegangen wird. Basierend auf diesen Grundlagen werden VR-typische Phänomene und Probleme diskutiert, wie z. B. das Sehen von Doppelbildern oder Cybersickness. Dabei kann jeweils das Wissen um menschliche Wahrnehmungsprozesse sowohl zur Erklärung dieser Phänomene wie auch zur Ableitung von Lösungsstrategien genutzt werden. Schließlich wird in diesem Kapitel gezeigt, wie sich verschiedene Limitierungen der menschlichen Wahrnehmung ausnutzen lassen, um die Qualität und die Nutzererfahrung während einer VR-Session zu verbessern.

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Footnotes
1
Das ACM Symposium on Applied Perception (SAP) sowie das Journal Transaction on Applied Perception (TAP) befassen sich mit der multisensorischen Wahrnehmung in Virtuellen Welten.
 
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Metadata
Title
Wahrnehmungsaspekte von VR
Authors
Prof. Dr. Ralf Dörner
Prof. Dr. Frank Steinicke
Copyright Year
2013
Publisher
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-642-28903-3_2

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