Skip to main content
Top

2019 | OriginalPaper | Chapter

Web Based Interactive 3D Educational Material Development Framework Supporting 360VR Images/Videos and Its Examples

Authors : Yoshihiro Okada, Akira Haga, Wei Shi

Published in: Advances in Network-Based Information Systems

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

This paper treats one of the activities of ICER (Innovation Center for Educational Resources) in Kyushu University Library of Kyushu University, Japan. It is the development of educational materials using recent ICT for enhancing the educational efficiency in the university. Especially, this activity focuses on the development of attractive and interactive educational materials using 3D CG. So, the authors have already proposed a framework dedicated for the development of web-based interactive 3D educational materials and introduced a couple of practical educational materials actually developed using the proposed framework. For developing more and more attractive educational materials using Virtual Reality (VR)/Augmented Reality (AR), the authors have added newly functionalities to the framework that allows the development of web-based VR/AR applications. Recently, 360VR images/videos have become popular because 360VR recorders are released from several companies. Therefore, the authors also introduced new functionalities that support 360VR images/videos into the framework. This paper describes the details of the introduced functionalities and also shows a couple of example materials developed using the framework.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
2.
go back to reference Sugimura, R., et al.: Mobile game for learning bacteriology. In: Proceedings of IADIS 10th International Conference on Mobile Learning 2014, pp. 285–289 (2014) Sugimura, R., et al.: Mobile game for learning bacteriology. In: Proceedings of IADIS 10th International Conference on Mobile Learning 2014, pp. 285–289 (2014)
3.
go back to reference Sugimura, R., et al.: Serious games for education and their effectiveness for higher education medical students and for junior high school students. In: Proceedings of the 4th International Conference on Advanced in Information System, E-Education and Development (ICAISEED 2015), pp. 36–45 (2015) Sugimura, R., et al.: Serious games for education and their effectiveness for higher education medical students and for junior high school students. In: Proceedings of the 4th International Conference on Advanced in Information System, E-Education and Development (ICAISEED 2015), pp. 36–45 (2015)
4.
go back to reference Okada, Y., Nakazono, S., Kaneko, K.: Framework for development of web-based interactive 3D educational contents. In: 10th International Technology, Education and Development Conference, pp. 2656–2663 (2016) Okada, Y., Nakazono, S., Kaneko, K.: Framework for development of web-based interactive 3D educational contents. In: 10th International Technology, Education and Development Conference, pp. 2656–2663 (2016)
5.
go back to reference Okada, Y., Kaneko, K., Tanizawa, A.: Interactive educational contents development framework based on linked open data technology. In: 9th Annual International Conference of Education, Research and Innovation, pp. 5066–5075 (2016) Okada, Y., Kaneko, K., Tanizawa, A.: Interactive educational contents development framework based on linked open data technology. In: 9th Annual International Conference of Education, Research and Innovation, pp. 5066–5075 (2016)
6.
go back to reference Okada, Y., Kaneko, K., Tanizawa, A.: Interactive educational contents development framework and its extension for web-based VR/AR applications. In: Proceedings of the GameOn 2017, Eurosis, pp. 75–79, 6–8 September 2017. ISBN: 978-90-77381-99-1 Okada, Y., Kaneko, K., Tanizawa, A.: Interactive educational contents development framework and its extension for web-based VR/AR applications. In: Proceedings of the GameOn 2017, Eurosis, pp. 75–79, 6–8 September 2017. ISBN: 978-90-77381-99-1
7.
go back to reference Ma, C., Srishti, K., Shi, W., Okada, Y., Bose, R.: E-learning material development framework supporting VR/AR based on linked data for IoT security education. In: Proceedings of 6th International Conference on Emerging Internet, Data and Web Technologies (EIDWT 2018), Tirana/Albania, pp. 479–491, 15–17 March 2018. ISBN: 978-3-319-75928-9 Ma, C., Srishti, K., Shi, W., Okada, Y., Bose, R.: E-learning material development framework supporting VR/AR based on linked data for IoT security education. In: Proceedings of 6th International Conference on Emerging Internet, Data and Web Technologies (EIDWT 2018), Tirana/Albania, pp. 479–491, 15–17 March 2018. ISBN: 978-3-319-75928-9
8.
go back to reference Okada, Y., Tanaka, Y.: IntelligentBox: a constructive visual software development system for interactive 3D graphic applications. In: Proceedings of the Computer Animation 1995, pp. 114–125. IEEE CS Press (1995) Okada, Y., Tanaka, Y.: IntelligentBox: a constructive visual software development system for interactive 3D graphic applications. In: Proceedings of the Computer Animation 1995, pp. 114–125. IEEE CS Press (1995)
9.
go back to reference Okada, Y.: Web Version of IntelligentBox (WebIB) and its integration with Webble World. Communications in Computer and Information Science, vol. 372, pp. 11–20. Springer, New York (2013) Okada, Y.: Web Version of IntelligentBox (WebIB) and its integration with Webble World. Communications in Computer and Information Science, vol. 372, pp. 11–20. Springer, New York (2013)
10.
go back to reference Tanaka, Y.: Meme Media and Meme Market Architectures: Knowledge Media for Editing, Distributing, and Managing Intellectual Resources. Wiley, New York (2003)CrossRef Tanaka, Y.: Meme Media and Meme Market Architectures: Knowledge Media for Editing, Distributing, and Managing Intellectual Resources. Wiley, New York (2003)CrossRef
Metadata
Title
Web Based Interactive 3D Educational Material Development Framework Supporting 360VR Images/Videos and Its Examples
Authors
Yoshihiro Okada
Akira Haga
Wei Shi
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-319-98530-5_33

Premium Partner