Skip to main content
Top

2017 | OriginalPaper | Chapter

Wordless Games: Gameplay as Narrative Technique

Authors : Yuin Theng Sim, Alex Mitchell

Published in: Interactive Storytelling

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

In this paper, we look at how gameplay can be used to tell stories in a game without the help of words. Through close readings of three wordless games with a strong narrative focus, Journey, Brothers: A Tale of Two Sons and A Bird Story, we explore how gameplay within wordless games can help to convey a narrative. We have identified four techniques by which gameplay is used for storytelling: gameplay as enacting narrative, manipulating player controls for narrative effect, gameplay for exploring narrative setting, and gameplay as time progression. We discuss these techniques in relation to existing concepts of player experience, and suggest ways gameplay can help to circumvent issues of ambiguity in wordless narrative in games.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference Toh, W.: A multimodal discourse analysis of video games: a ludonarrative model In: Proceedings of DiGRA 2015 (2015) Toh, W.: A multimodal discourse analysis of video games: a ludonarrative model In: Proceedings of DiGRA 2015 (2015)
4.
go back to reference Toolan, M.: Narrative: linguistic and structural theories. In: Brown, K. (ed.) Encyclopedia of Language and Linguistics, 2nd edn., pp. 459–473. Elsevier, Oxford (2006) Toolan, M.: Narrative: linguistic and structural theories. In: Brown, K. (ed.) Encyclopedia of Language and Linguistics, 2nd edn., pp. 459–473. Elsevier, Oxford (2006)
5.
go back to reference Fludernik, M.: An Introduction to Narratology. Routledge, London (2009) Fludernik, M.: An Introduction to Narratology. Routledge, London (2009)
6.
go back to reference Ryan, M.-L.: Narrative Across Media: The Languages of Storytelling. University of Nebraska Press, Lincoln (2004) Ryan, M.-L.: Narrative Across Media: The Languages of Storytelling. University of Nebraska Press, Lincoln (2004)
7.
go back to reference Ryan, M.-L.: Toward a definition of narrative. In: Herman, D. (ed.) The Cambridge Companion to Narrative, pp. 22–36. Cambridge University Press, Cambridge (2007)CrossRef Ryan, M.-L.: Toward a definition of narrative. In: Herman, D. (ed.) The Cambridge Companion to Narrative, pp. 22–36. Cambridge University Press, Cambridge (2007)CrossRef
9.
go back to reference Ryan, M.-L.: Narration in various media. In: Hühn, P., et al. (eds.) The Living Handbook of Narratology. Hamburg University Press, Hamburg (2009) Ryan, M.-L.: Narration in various media. In: Hühn, P., et al. (eds.) The Living Handbook of Narratology. Hamburg University Press, Hamburg (2009)
10.
go back to reference Arizpe, E.: Meaning-making from wordless (or nearly wordless) picturebooks: what educational research expects and what readers have to say. Camb. J. Educ. J. 43(2), 163–176 (2013)CrossRef Arizpe, E.: Meaning-making from wordless (or nearly wordless) picturebooks: what educational research expects and what readers have to say. Camb. J. Educ. J. 43(2), 163–176 (2013)CrossRef
11.
go back to reference Genette, G.: Paratexts: Thresholds of Interpretation. Cambridge University Press, Cambridge (1997). Trans. J.E. LewinCrossRef Genette, G.: Paratexts: Thresholds of Interpretation. Cambridge University Press, Cambridge (1997). Trans. J.E. LewinCrossRef
12.
go back to reference Frasca, G.: Ludologists love stories, too: notes from a debate that never took place. In: Copier, M., Raessens, J. (eds.) Level-up: Digital Games Research Conference, pp. 92–99. Utrecht University, Utrecht (2003) Frasca, G.: Ludologists love stories, too: notes from a debate that never took place. In: Copier, M., Raessens, J. (eds.) Level-up: Digital Games Research Conference, pp. 92–99. Utrecht University, Utrecht (2003)
13.
go back to reference Juul, J.: Are games telling stories? A brief note on games and narratives. Game Stud. 1(1) (2001) Juul, J.: Are games telling stories? A brief note on games and narratives. Game Stud. 1(1) (2001)
14.
go back to reference Murray, J.: The last word on ludology v narratology in game studies. In: International DiGRA Conference, June 2005 Murray, J.: The last word on ludology v narratology in game studies. In: International DiGRA Conference, June 2005
18.
go back to reference Pynenburg, T.: Games worth a thousand words: critical approaches and ludonarrative harmony in interactive narratives. Honors Theses (2012) Pynenburg, T.: Games worth a thousand words: critical approaches and ludonarrative harmony in interactive narratives. Honors Theses (2012)
19.
go back to reference Fabricatore, C.: Gameplay and game mechanics design: a key to quality in videogames. In: Proceedings of OECD-CERI Expert Meeting on Videogames and Education (2007) Fabricatore, C.: Gameplay and game mechanics design: a key to quality in videogames. In: Proceedings of OECD-CERI Expert Meeting on Videogames and Education (2007)
20.
21.
go back to reference Brothers: A Tale of Two Sons, Starbreeze Studios (2013) Brothers: A Tale of Two Sons, Starbreeze Studios (2013)
22.
23.
go back to reference Bizzocchi, J., Tanenbaum, J.: Well read: applying close reading techniques to gameplay experiences. In: Drew, D. (ed.) Well Played 3.0, pp. 262–290. ETC Press (2011) Bizzocchi, J., Tanenbaum, J.: Well read: applying close reading techniques to gameplay experiences. In: Drew, D. (ed.) Well Played 3.0, pp. 262–290. ETC Press (2011)
24.
go back to reference Jenkins, H.: Game design as narrative architecture. In: Wardrip-Fruin, N., Harrigan, P. (eds.) First Person: New Media as Story, Performance, and Game, pp. 118–130. MIT Press, Cambridge (2004) Jenkins, H.: Game design as narrative architecture. In: Wardrip-Fruin, N., Harrigan, P. (eds.) First Person: New Media as Story, Performance, and Game, pp. 118–130. MIT Press, Cambridge (2004)
26.
go back to reference Tanenbaum, K., Tanenbaum, J.: Commitment to meaning: a reframing of agency in games. In: Digital Arts and Culture Conference (2009) Tanenbaum, K., Tanenbaum, J.: Commitment to meaning: a reframing of agency in games. In: Digital Arts and Culture Conference (2009)
27.
go back to reference Abrams, M.H., Harpham, G.: A Glossary of Literary Terms, 10th edn. Cengage Learning, Boston (2011) Abrams, M.H., Harpham, G.: A Glossary of Literary Terms, 10th edn. Cengage Learning, Boston (2011)
28.
go back to reference Muzzillo, J.S.: Positive effects of ambiguity when created by rhetorical devices: to be or not to be. ETC Rev. Gen. Semant. 67(4), 452–468 (2010) Muzzillo, J.S.: Positive effects of ambiguity when created by rhetorical devices: to be or not to be. ETC Rev. Gen. Semant. 67(4), 452–468 (2010)
Metadata
Title
Wordless Games: Gameplay as Narrative Technique
Authors
Yuin Theng Sim
Alex Mitchell
Copyright Year
2017
DOI
https://doi.org/10.1007/978-3-319-71027-3_12

Premium Partner