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2017 | OriginalPaper | Chapter

XOOM: An End-User Development Tool for Web-Based Wearable Immersive Virtual Tours

Authors : Franca Garzotto, Mirko Gelsomini, Vito Matarazzo, Nicolò Messina, Daniele Occhiuto

Published in: Web Engineering

Publisher: Springer International Publishing

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Abstract

XOOM is a novel interactive tool that allows non ICT-specialists to create web-based applications of Wearable Immersive Virtual Reality (WIVR) technology that use 360° realistic videos as interactive virtual tours. These applications are interesting for various domains that range from gaming, entertainment, cultural heritage, and tourism to education, professional training, therapy and rehabilitation. 360° interactive videos are displayed on smart-phones placed on head-mounted VR viewers. Users explore the virtual environment and interact with active elements through head direction and movements. The virtual scenarios can be seen also on external displays (e.g., TV monitors or projections) to enable other users to participate in the experience, and to control the VR space if needed, e.g., for education, training or therapy purposes. XOOM provides the functionality to create applications of this kind, import 360° videos, concatenate them, and superimpose active elements on the virtual scenes, so that the resulting environment is more interactive and is customized to the requirement of a specific domain and user target. XOOM also supports automatic data gathering and visualizations (e.g., through heat-maps) of the users’ experience, which can be inspected for analytics purposes, as well as for user evaluation (e.g., in education, training, or therapy contexts). The paper describes the design and implementation of XOOM, and reports a case study in the therapeutic context.

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Footnotes
1
Equirectangular is the standard projection used in 360° VR content, which applies a certain distortion to a panorama so that it is shown correctly when projected on the inside of a sphere.
 
2
A generalization is a concept in the inductive sense of that word, or an extension of the concept to less-specific criteria; i.e. to abstract an action from the story to the real world.
 
3
Picture Communication symbols are a set of color and black & white drawings originally developed by Mayer-Johnson, LLC [23] for use in augmentative and alternative communication (AAC) systems. Several studies report children with cognitive disabilities learn PCS easily.
 
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Metadata
Title
XOOM: An End-User Development Tool for Web-Based Wearable Immersive Virtual Tours
Authors
Franca Garzotto
Mirko Gelsomini
Vito Matarazzo
Nicolò Messina
Daniele Occhiuto
Copyright Year
2017
DOI
https://doi.org/10.1007/978-3-319-60131-1_36

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