Skip to main content
Top

2019 | OriginalPaper | Chapter

A Board Game to Teach Team Composition in Software Startups

Authors : Jorge Melegati, Eduardo Guerra, Igor Knop, Xiaofeng Wang

Published in: Software Business

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Startup education presence in Computer Science and Software Engineering curriculum has risen in the recent years. Currently, most reported courses focus on teaching innovation and business techniques and try to emulate real-world projects to convey the content. They have not focused on team composition which is a critical element for the success of startups since missing human capital increases the uncertainty involved in the process. In this paper, based on a literature review, we present a set of concepts about software startups team composition to be explored in a course. We also present a board game as a supplementary tool to convey these concepts. To evaluate the tool, we placed students in an artificial learning environment where they watched a video lesson about the topics and played the game. Then, participants answered a questionnaire about motivation, user experience, and perception of learning. The results indicate a first evidence of the value of the tool inducing a positive effect on learning as perceived by students.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
4.
go back to reference Buffardi, K., Robb, C., Rahn, D.: Tech Startups: Realistic Software Engineering Projects with Interdisciplinary Collaboration. Journal of Computing Sciences in Colleges 32(4), 93–98 (2017) Buffardi, K., Robb, C., Rahn, D.: Tech Startups: Realistic Software Engineering Projects with Interdisciplinary Collaboration. Journal of Computing Sciences in Colleges 32(4), 93–98 (2017)
9.
go back to reference Daimi, K., Rayess, N.: The role of software entrepreneurship in computer science curriculum. In: Proceedings of the 2008 International Conference on Frontiers in Education: Computer Science and Computer Engineering, FECS 2008, August 2008, pp. 332–338 (2008) Daimi, K., Rayess, N.: The role of software entrepreneurship in computer science curriculum. In: Proceedings of the 2008 International Conference on Frontiers in Education: Computer Science and Computer Engineering, FECS 2008, August 2008, pp. 332–338 (2008)
13.
go back to reference Joint Task Force on Computing Curricula, Association for Computing Machinery (ACM) and IEEE Computer Society: Computer Science Curricula: Curriculum Guidelines for Undergraduate Degree Programs in Computer Science, 999133. ACM, New York (2013) Joint Task Force on Computing Curricula, Association for Computing Machinery (ACM) and IEEE Computer Society: Computer Science Curricula: Curriculum Guidelines for Undergraduate Degree Programs in Computer Science, 999133. ACM, New York (2013)
16.
go back to reference Kosa, M., Yilmaz, M., O’Connor, R.V., Clarke, P.M.: Software engineering education and games: a systematic literature review. J. Univers. Comput. Sci. 22(12), 1558–1574 (2016) Kosa, M., Yilmaz, M., O’Connor, R.V., Clarke, P.M.: Software engineering education and games: a systematic literature review. J. Univers. Comput. Sci. 22(12), 1558–1574 (2016)
22.
go back to reference Petri, G., Von Wangenheim, C.G., Borgatto, A.F.: A large-scale evaluation of a model for the evaluation of games for teaching software engineering. In: Proceedings of 2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering and Education Track, ICSE-SEET 2017, pp. 180–189 (2017). https://doi.org/10.1109/ICSE-SEET.2017.11 Petri, G., Von Wangenheim, C.G., Borgatto, A.F.: A large-scale evaluation of a model for the evaluation of games for teaching software engineering. In: Proceedings of 2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering and Education Track, ICSE-SEET 2017, pp. 180–189 (2017). https://​doi.​org/​10.​1109/​ICSE-SEET.​2017.​11
28.
go back to reference Seppänen, P., Oivo, M., Liukkunen, K.: The initial team of a software startup. In: 2016 International Conference on Engineering, Technology and Innovation (ICE) and IEEE International Technology Management Conference, pp. 57–65 (2016) Seppänen, P., Oivo, M., Liukkunen, K.: The initial team of a software startup. In: 2016 International Conference on Engineering, Technology and Innovation (ICE) and IEEE International Technology Management Conference, pp. 57–65 (2016)
32.
Metadata
Title
A Board Game to Teach Team Composition in Software Startups
Authors
Jorge Melegati
Eduardo Guerra
Igor Knop
Xiaofeng Wang
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-33742-1_25

Premium Partner