2013 | OriginalPaper | Chapter
A Case Study of Interactive Tabletops in Education: Attitudes, Issues of Orientation and Asymmetric Collaboration
Authors : Andri Ioannou, Maria Christofi, Christina Vasiliou
Published in: Scaling up Learning for Sustained Impact
Publisher: Springer Berlin Heidelberg
Activate our intelligent search to find suitable subject content or patents.
Select sections of text to find matching patents with Artificial Intelligence. powered by
Select sections of text to find additional relevant content using AI-assisted search. powered by
This paper is concerned with the exploration of an educational tabletop application designed to facilitate collaboration amongst young learners while they learn about the “Plants of Cyprus”. The application was used by 28 third-graders during a scheduled visit at the Cyprus Center of Environmental Research and Education. We report empirical findings concerning the participants’ interactions around the table as well as their attitudes regarding the activity. Findings demonstrated that the students collaborated intensively in completing the task and they were overwhelmingly positive about the experience. The paper discusses issues of orientation of the on-display learning artifacts, which encouraged learners to move at a new location around the table to “correct” the orientation. Also, the study raises concerns regarding asymmetrical forms of collaboration, where peers dominated the activity despite the equal access on the tabletop surface.