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Published in: Journal on Multimodal User Interfaces 3-4/2012

01-11-2012 | Original Paper

A generic framework for the inference of user states in human computer interaction

How patterns of low level behavioral cues support complex user states in HCI

Authors: Stefan Scherer, Michael Glodek, Georg Layher, Martin Schels, Miriam Schmidt, Tobias Brosch, Stephan Tschechne, Friedhelm Schwenker, Heiko Neumann, Günther Palm

Published in: Journal on Multimodal User Interfaces | Issue 3-4/2012

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Abstract

The analysis of affective or communicational states in human-human and human-computer interaction (HCI) using automatic machine analysis and learning approaches often suffers from the simplicity of the approaches or that very ambitious steps are often tried to be taken at once. In this paper, we propose a generic framework that overcomes many difficulties associated with real world user behavior analysis (i.e. uncertainty about the ground truth of the current state, subject independence, dynamic realtime analysis of multimodal information, and the processing of incomplete or erroneous inputs, e.g. after sensor failure or lack of input). We motivate the approach, that is based on the analysis and spotting of behavioral cues that are regarded as basic building blocks forming user state specific behavior, with the help of related work and the analysis of a large HCI corpus. For this corpus paralinguistic and nonverbal behavior could be significantly associated with user states. Some of our previous work on the detection and classification of behavioral cues is presented and a layered architecture based on hidden Markov models is introduced. We believe that this step by step approach towards the understanding of human behavior underlined by encouraging preliminary results outlines a principled approach towards the development and evaluation of computational mechanisms for the analysis of multimodal social signals.

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Appendix
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Footnotes
4
Competence center for Perception and Interactive Technologies (PIT) at Ulm University.
 
5
As mentioned in [89]: “As psychologists use the term, it includes the euphoria of winning an Olympic gold medal, a brief startle at an unexpected noise, unrelenting profound grief, the fleeting pleasant sensations from a warm breeze, cardiovascular changes in response to viewing a film, the stalking and murder of an innocent victim, lifelong love of an offspring, feeling chipper for no known reason, and interest in a news bulletin.”
 
6
Even though, some may argue that hot anger is a common feeling one might have towards the ineptitude of the operating system.
 
7
One way of dealing with these stereotypical expressions, could be the use of perception tests to filter exaggerations and unnatural behavior out [11, 92].
 
8
Referred to by the Japanese term “moriagari” [15].
 
9
Other often synonymously used terms in the literature are: Mimicry [80], entrainment [10], alignment [82], or synchrony [29].
 
10
Which of course may be error prone.
 
11
Unfortunately, the camera setup only allows the annotation of the gaze of user U1, as no frontal view of U2 is available.
 
12
Standard measurements such as Cohen’s κ are designed for atomic entities or pre-segmented samples of the data, which are not available [19].
 
13
An offer or suggestion of the system is perceived positively by the subject.
 
14
All negative subject states combined, i.e. uninterested, embarrassed, impatient, stressed, negative accepting, disagreement.
 
15
A laugh bout contains multiple calls (e.g. the typical repetition of ‘ha’).
 
16
Excursion is defined as the difference between the maximum and minimum f 0 within a call, and the change is defined as the absolute value of the difference between the f 0 at the call onset and the one at the call offset.
 
17
\(F_{1} = 2 \cdot\frac{P \cdot R}{P+R}\), where P denotes the precision (ratio of hits to all hits and false alarms) and R the recall (ratio of hits to all laughs in the set) of the approach.
 
18
Usually relevant samples are those that influence the training the most (i.e. for a support vector machine those samples closest to the separating hyperplane are most relevant for the adaptation of the hyperplane; samples that are far from the hyperplane have hardly any influence and won’t help during training).
 
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Metadata
Title
A generic framework for the inference of user states in human computer interaction
How patterns of low level behavioral cues support complex user states in HCI
Authors
Stefan Scherer
Michael Glodek
Georg Layher
Martin Schels
Miriam Schmidt
Tobias Brosch
Stephan Tschechne
Friedhelm Schwenker
Heiko Neumann
Günther Palm
Publication date
01-11-2012
Publisher
Springer-Verlag
Published in
Journal on Multimodal User Interfaces / Issue 3-4/2012
Print ISSN: 1783-7677
Electronic ISSN: 1783-8738
DOI
https://doi.org/10.1007/s12193-012-0093-9

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