2010 | OriginalPaper | Chapter
A Real-Time Pedestrian Animation System
Authors : Christian Schulz, Michael Schultz, Hartmut Fricke
Published in: Pedestrian and Evacuation Dynamics 2008
Publisher: Springer Berlin Heidelberg
Activate our intelligent search to find suitable subject content or patents.
Select sections of text to find matching patents with Artificial Intelligence. powered by
Select sections of text to find additional relevant content using AI-assisted search. powered by
The presented system clarifies possible connections between existing pedestrian simulations and human character animation. Crowd behavior control is separated from the local realization of the animation. A data-driven skeletal animation is indirectly controlled by a high level animation description. A mechanism is specified to transform behavior assignments into a continuous skeletal animation, which is used for an asynchronous visualization of virtual humans. A graphics hardware accelerated implementation shows the efficiency of the selected approach.