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1991 | OriginalPaper | Chapter

A Real-Time Raster Scan Display for 3-D Graphics

Authors : D. Jackèl, H. Günther, B. Herwig, H. Rüsseler

Published in: Advances in Computer Graphics Hardware IV

Publisher: Springer Berlin Heidelberg

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This paper describes the architecture of a raster scan display for real-time visualisation of shaded polygons. A performance of 15•106 Phong shaded pixels per second is a primary goal of a pipelined rendering processor. The performance of the geometry processor, which is responsible for the geometrical transformations, the 3-d clipping and the perspective projection, will exceed 100,000 triangle shaped polygons.Following a survey of the entire 3-d real-time system, we will describe architectural details of the rendering processor. Finally, the main features enabled by the architecture are highlighted.

Metadata
Title
A Real-Time Raster Scan Display for 3-D Graphics
Authors
D. Jackèl
H. Günther
B. Herwig
H. Rüsseler
Copyright Year
1991
Publisher
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-642-76298-7_12