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2012 | OriginalPaper | Chapter

A Serious Game for Supporting Training in Risk Management through Project-Based Learning

Authors : Túlio Acácio Bandeira Galvão, Francisco Milton Mendes Neto, Mara Franklin Bonates, Marcos Tullyo Campos

Published in: Virtual and Networked Organizations, Emergent Technologies and Tools

Publisher: Springer Berlin Heidelberg

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The increasing demand for Software Engineering professionals, in particular Project Managers, and the popularization of the Web platform as a catalyst of human relations nowadays has made this platform interesting to be used for training this type of professional. In consonance to that, we have observed the dissemination of the use of games as an attractive instrument in the process of teaching and learning. However the project of a web-based instructional game that fulfills all pedagogical and technical requirements for training a project manager is not a trivial task. There is a gap between the theoretical concepts that are normally learned in traditional courses and the practical aspects required by the real tasks. In an attempt to contributes to that problem, this paper proposes the use of a persistent browser-based game intended for Risk Management as a component support in qualifying process of new professionals of Project Management. The game provides to the player some experience in a real context of Project Management, where new challenges are frequently posed to the enterprises.

Game-Based Training, Intelligent Agents, Persistent Browser-Based Games, Project-Based Learning, Project Management, Risk Management, Serious Games, Software Engineering

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Metadata
Title
A Serious Game for Supporting Training in Risk Management through Project-Based Learning
Authors
Túlio Acácio Bandeira Galvão
Francisco Milton Mendes Neto
Mara Franklin Bonates
Marcos Tullyo Campos
Copyright Year
2012
Publisher
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-642-31800-9_6

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