Skip to main content
Top
Published in: The Journal of Supercomputing 3/2014

01-09-2014

Assessment of human perceptual sensitivity to physically non-conforming motion in virtual environments

Authors: Min-Hyung Choi, Mohammed Bahni Alquzi, Min Hong

Published in: The Journal of Supercomputing | Issue 3/2014

Log in

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Recent advances in neuroscience have shown that the neuropathological disorders are closely related with diseases such as Alzheimers. Those damages are particularly associated with the intermediate visual perceptual processing which can cause the motion perception defects and abnormal visuospatial functions in daily living of patients. In this paper, we propose virtual reality-based assessment tools for measuring human perceptual sensitivity to dynamic erroneous motions, particularly designed to assess possible early stage of brain damages and its associated visual dysfunctions. The main thrust of this paper is on perceptually tuned virtual reality system that can produce realistic natural behavior. The proposed method contains multiple assessment layers to check the awareness of erroneous motion in natural scenes at various severities. Our VR-based game-type environment provides an effective test bed for various dynamic motion-based perceptual sensitivity experiments. Our initial human subject tests show that game-based test environment produces more coherent and consistent data, preferable to survey-based methods.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference Bro-Nielsen M (1996) Surgery simulation using fast finite elements. In: Proceedings of visualization in biomedical computing, pp 529–534 Bro-Nielsen M (1996) Surgery simulation using fast finite elements. In: Proceedings of visualization in biomedical computing, pp 529–534
2.
go back to reference Beer G, Smith I, Duenser C (2008) The boundary element method with programming: for engineers and scientists. Springer, Berlin Beer G, Smith I, Duenser C (2008) The boundary element method with programming: for engineers and scientists. Springer, Berlin
3.
go back to reference Cotin S, Delingette H, Ayache N (2000) A hybrid elastic model for real-time cutting, deformations, and force feedback for surgery training and simulation. Vis Comput 16(7):437–452CrossRefMATH Cotin S, Delingette H, Ayache N (2000) A hybrid elastic model for real-time cutting, deformations, and force feedback for surgery training and simulation. Vis Comput 16(7):437–452CrossRefMATH
4.
go back to reference Kim J, Yoon S, Lee Y (2014) Trivariate B-spline approximation of spherical solid objects. J Inf Process Syst 10(1):23–35 Kim J, Yoon S, Lee Y (2014) Trivariate B-spline approximation of spherical solid objects. J Inf Process Syst 10(1):23–35
5.
go back to reference Jeon J, Choi M-H, Hong M (2012) Enhanced FFD-AABB collision algorithm for deformable objects. J Inf Process Syst 8(4):713–720 Jeon J, Choi M-H, Hong M (2012) Enhanced FFD-AABB collision algorithm for deformable objects. J Inf Process Syst 8(4):713–720
6.
go back to reference O’Sullivan J, Dingliana T, Giang M, Kaiser K (2003) Evaluating the visual fidelity of physically based animations. ACM Trans Graph 22(3):527–536CrossRef O’Sullivan J, Dingliana T, Giang M, Kaiser K (2003) Evaluating the visual fidelity of physically based animations. ACM Trans Graph 22(3):527–536CrossRef
7.
go back to reference Riva G (1997) Virtual reality as assessment tool in psychology. Virtual reality in neuro-psycho-physiology, pp 71–80 Riva G (1997) Virtual reality as assessment tool in psychology. Virtual reality in neuro-psycho-physiology, pp 71–80
8.
go back to reference Theeuwes J, Kramer AF, Kingstone A (2004) Attentional capture modulates perceptual sensitivity. Psychon Bull Rev 11(3):551–554CrossRef Theeuwes J, Kramer AF, Kingstone A (2004) Attentional capture modulates perceptual sensitivity. Psychon Bull Rev 11(3):551–554CrossRef
9.
go back to reference Kovcs I, Julesz B (1994) Perceptual sensitivity maps within globally defined visual shapes. Nature 370(6491):644–646CrossRef Kovcs I, Julesz B (1994) Perceptual sensitivity maps within globally defined visual shapes. Nature 370(6491):644–646CrossRef
10.
go back to reference Clement J (1982) Students’ preconceptions in introductory mechanics. Am J Phys 50(1):66–71CrossRef Clement J (1982) Students’ preconceptions in introductory mechanics. Am J Phys 50(1):66–71CrossRef
11.
go back to reference Abraham S, Choi M-H (2011) Optimization of collision handling based on differential thresholds of human perception. In: Proceedings of international conference on computer graphics and virtual reality Abraham S, Choi M-H (2011) Optimization of collision handling based on differential thresholds of human perception. In: Proceedings of international conference on computer graphics and virtual reality
12.
go back to reference Choi M, Yu S, Pelak V (2011) Assessment of visual dysfunction using virtual reality game environment. J Future Game Technol 1(2):81–82 Choi M, Yu S, Pelak V (2011) Assessment of visual dysfunction using virtual reality game environment. J Future Game Technol 1(2):81–82
13.
go back to reference Popovic J, Seitz SM, Erdmann M, Witkin A (2000) Interactive manipulation of rigid body simulations. In: Proceedings of SIGGRAPH 2000, pp 209–218 Popovic J, Seitz SM, Erdmann M, Witkin A (2000) Interactive manipulation of rigid body simulations. In: Proceedings of SIGGRAPH 2000, pp 209–218
14.
go back to reference Popovic J, Seitz SM, Erdmann M (2003) Motion sketching for control of rigid body simulations. ACM Trans Graph 22(4):1034–1054CrossRef Popovic J, Seitz SM, Erdmann M (2003) Motion sketching for control of rigid body simulations. ACM Trans Graph 22(4):1034–1054CrossRef
15.
go back to reference James DL, Fatahalian K (2003) Precomputing interactive dynamic deformable scenes. In: Proceedings of SIGGRAPH 2003, pp 879–887 James DL, Fatahalian K (2003) Precomputing interactive dynamic deformable scenes. In: Proceedings of SIGGRAPH 2003, pp 879–887
16.
go back to reference Harvey LO Jr (1997) Efficient estimation of sensory thresholds with ML-PEST. Spat Vis 11(1):121–128CrossRef Harvey LO Jr (1997) Efficient estimation of sensory thresholds with ML-PEST. Spat Vis 11(1):121–128CrossRef
17.
go back to reference Tetewsky SJ, Duffy CJ (1999) Visual loss and getting lost in Alzheimer’s disease. Neurology 52(5):958–965CrossRef Tetewsky SJ, Duffy CJ (1999) Visual loss and getting lost in Alzheimer’s disease. Neurology 52(5):958–965CrossRef
19.
go back to reference Crane K, Llamas I, Tariq S (2007) Real-time simulation and rendering of 3D fluids. In: Nguyen H (ed.) GPU Gems 3. Addison-Wesley Professional Crane K, Llamas I, Tariq S (2007) Real-time simulation and rendering of 3D fluids. In: Nguyen H (ed.) GPU Gems 3. Addison-Wesley Professional
20.
go back to reference Diener J, Reveret L, Fiume E (2006) Hierarchical retargetting of 2D motion fields to the animation of 3D plant models. In: Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on computer, animation Diener J, Reveret L, Fiume E (2006) Hierarchical retargetting of 2D motion fields to the animation of 3D plant models. In: Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on computer, animation
21.
go back to reference Van Haevre W, Di Fiore F, Van Reeth F (2006) Physically-based driven tree animations. In: Proceedings of Eurographics/ACM SIGGRAPH symposium on computer, animation Van Haevre W, Di Fiore F, Van Reeth F (2006) Physically-based driven tree animations. In: Proceedings of Eurographics/ACM SIGGRAPH symposium on computer, animation
22.
go back to reference Sechrest M, Maher M, Bordes J (2009) NVidia apex: high definition physics with clothing and vegetation. In: Game developer conference Sechrest M, Maher M, Bordes J (2009) NVidia apex: high definition physics with clothing and vegetation. In: Game developer conference
23.
go back to reference Twigg CD, James DL (2007) Many-worlds browsing for control of multibody dynamics. ACM Trans Graph 26(3):14.1–14.8 Twigg CD, James DL (2007) Many-worlds browsing for control of multibody dynamics. ACM Trans Graph 26(3):14.1–14.8
24.
go back to reference Jeon H, Choi MH (2007) Controllable simulation of deformable objects using heuristic optimal control. J Geom Graph 2(1):59–71 Jeon H, Choi MH (2007) Controllable simulation of deformable objects using heuristic optimal control. J Geom Graph 2(1):59–71
25.
go back to reference Cotin S, Delingette H, Clement J, Soler L, Ayache N, Marescaux J (1996) Geometrical and physical representation for a simulator of hepatic surgery. In: Proceedings of medicine meets virtual reality IV Cotin S, Delingette H, Clement J, Soler L, Ayache N, Marescaux J (1996) Geometrical and physical representation for a simulator of hepatic surgery. In: Proceedings of medicine meets virtual reality IV
26.
27.
go back to reference Walter H (1995) Ehrenstein and Addie Ehrenstein psychophysical methods. Psychology Software News, vol. 5, Chapter 43 Walter H (1995) Ehrenstein and Addie Ehrenstein psychophysical methods. Psychology Software News, vol. 5, Chapter 43
28.
go back to reference Ihm S-Y, Lee K-E, Nasridinov A, Huh J-S, Park Y-H (2014) Approximate convex skyline: a partitioned layer-based index for efficient processing top-k queries. Knowledge-Based Syst 61:13–28 Ihm S-Y, Lee K-E, Nasridinov A, Huh J-S, Park Y-H (2014) Approximate convex skyline: a partitioned layer-based index for efficient processing top-k queries. Knowledge-Based Syst 61:13–28
Metadata
Title
Assessment of human perceptual sensitivity to physically non-conforming motion in virtual environments
Authors
Min-Hyung Choi
Mohammed Bahni Alquzi
Min Hong
Publication date
01-09-2014
Publisher
Springer US
Published in
The Journal of Supercomputing / Issue 3/2014
Print ISSN: 0920-8542
Electronic ISSN: 1573-0484
DOI
https://doi.org/10.1007/s11227-014-1169-y

Other articles of this Issue 3/2014

The Journal of Supercomputing 3/2014 Go to the issue

Premium Partner