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2023 | OriginalPaper | Chapter

Computer-Based and Gamification Learning Systems in the Context of Teaching Foreign Languages

Authors : Marina Kuznetsova, Larissa Kim, Elena Karpova

Published in: XV International Scientific Conference “INTERAGROMASH 2022”

Publisher: Springer International Publishing

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Abstract

In this article the teaching methods that are relevant in the context of the modern world with advanced digital technologies are considered. We decided to raise this issue in connection with its direct impact on such an important part of human’s development as education. And in order to make education process more intensive, high-quality, and attractive for modern people, and especially for young people, it is necessary to use as many resources as the information technology age provides us with. In nowdays, current knowledge changes unimaginably quickly: within 5 years current knowledge can change several times, and therefore the globalization of education, the process of greater adaptation of the educational system to the needs of the world market economy, is necessary. To do this, the authors of the article decided to give an example of gamification as a method of modern and effective learning, conducted a social experiment and analyzed the results. The rapid growth of the required knowledge creates not only the need for fundamental changes in the principles and methods of modern education, but also the creation and synthesis of global social and cultural values.

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Metadata
Title
Computer-Based and Gamification Learning Systems in the Context of Teaching Foreign Languages
Authors
Marina Kuznetsova
Larissa Kim
Elena Karpova
Copyright Year
2023
DOI
https://doi.org/10.1007/978-3-031-21432-5_240

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