Skip to main content
Top

1991 | OriginalPaper | Chapter

Developments in Ray-Tracing

Authors : Christian Bouville, Kadi Bouatouch

Published in: Advances in Computer Graphics IV

Publisher: Springer Berlin Heidelberg

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

After a brief recall of the basic principles of ray-tracing, the traditional and distributed approaches will be presented with the related illumination models. This will include an introduction to relevant topics such as photometry and optics, Monte-Carlo integration, stochastic sampling and a discussion on implementation issues. Then, the fundamental problem of ray object intersection will be tackled. First, intersection algorithms for various type of objects will be described including simple objects (solid primitives, polygons,...) as well as more complex objects (bicubic patches, fractals, CSG modelled object,...). Then, after a discussion on bounding volumes, the case of large and complex collections of primitives is considered by examining the two basic classes of organizing structure (i.e. hierarchical data structure and space-partitioning) and their related traversal algorithms. Eventually, the parallel processing issue will be discussed.

Metadata
Title
Developments in Ray-Tracing
Authors
Christian Bouville
Kadi Bouatouch
Copyright Year
1991
Publisher
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-642-84060-9_5