Skip to main content
Top

2021 | OriginalPaper | Chapter

Dynamic VR Display System of Digital Garment Display Design Based on 5G Virtual Reality Technology

Authors : Huijuan Lai, Ming Lu

Published in: Big Data Analytics for Cyber-Physical System in Smart City

Publisher: Springer Singapore

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

The digital clothing mall is the product of the rapid development of 5G virtual reality technology and network technology. It surpasses the existing Internet e-commerce platform and realizes the “human-machine integration” of e-commerce and the immersive three-dimensional effect. The analysis of the differences and similarities between the dynamic VR display of digital clothing display design and traditional animated clothing design provides a theoretical basis for the combination of VR and clothing display system design, which has important theoretical and practical significance. This article analyzes the advantages of 5G virtual reality technology based on the current status of product display on the Internet, attempts to apply the traditional display design concepts to the network-based virtual display system, builds a network-based digital clothing store virtual display system, and creates A new three-dimensional product display method. In this paper, on the Virtools development platform, the user’s autonomous roaming in the scene and the interactive script of the product are designed in detail. Secondly, the principle of the core collision detection technology in 5G virtual reality technology is explained, and a script program for collision detection is added to the interactive function program of the clothing mall to avoid distortion and distortion. In-depth research was conducted on the display and dissemination methods of VR for apparel malls, building a display and dissemination model of apparel malls based on VR technology, and combining design elements of user experience to derive relevant design principles and communication strategies. And through a large number of questionnaires and interviews, the user’s needs were initially obtained and the needs were finally graded using the kano model. Survey research shows that 35% of people understand the dynamic display of clothing VR through the media, and the public’s understanding of the dynamic display of clothing VR has shown an upward trend in recent years.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference Yang, Y.: The innovation of college physical training based on computer virtual reality technology. J. Discrete Math. Sci. Cryptogr. 21(6), 1275–1280 (2018)CrossRef Yang, Y.: The innovation of college physical training based on computer virtual reality technology. J. Discrete Math. Sci. Cryptogr. 21(6), 1275–1280 (2018)CrossRef
2.
go back to reference Liu, W., Meng, X., Zhang, J., et al.: Application research of panoramic roaming based on VR technology in ice and snow sculpture display design. IPPTA Q. J. Indian Pulp Paper Tech. Assoc. 30(6), 360–363 (2018) Liu, W., Meng, X., Zhang, J., et al.: Application research of panoramic roaming based on VR technology in ice and snow sculpture display design. IPPTA Q. J. Indian Pulp Paper Tech. Assoc. 30(6), 360–363 (2018)
3.
go back to reference He, Z., Sui, X., Zhao, Y., et al.: The development trend of virtual reality and augmented reality technology based on holographic optics. Sci. Technol. Rev. 36(9), 8–17 (2018) He, Z., Sui, X., Zhao, Y., et al.: The development trend of virtual reality and augmented reality technology based on holographic optics. Sci. Technol. Rev. 36(9), 8–17 (2018)
4.
go back to reference Taheri, S.M., Matsushita, K., Sasaki, M.: Development of a driving simulator with analyzing driver’s characteristics based on a virtual reality head mounted display. J. Transp. Technol. 07(3), 351–366 (2017) Taheri, S.M., Matsushita, K., Sasaki, M.: Development of a driving simulator with analyzing driver’s characteristics based on a virtual reality head mounted display. J. Transp. Technol. 07(3), 351–366 (2017)
5.
go back to reference Zeming, L.: Design and implementation of a Korean language teaching system based on virtual reality technology. Agro Food Industry Hi Tech 28(1), 2156–2159 (2017) Zeming, L.: Design and implementation of a Korean language teaching system based on virtual reality technology. Agro Food Industry Hi Tech 28(1), 2156–2159 (2017)
6.
go back to reference Jin, M.K., Yun, H.J., Lee, H.S.: Design of evaluation areas based on type of mobile-based virtual reality training content. Mob. Inf. Syst. 2018(PT.2), 2489149.1–2489149.9 (2018) Jin, M.K., Yun, H.J., Lee, H.S.: Design of evaluation areas based on type of mobile-based virtual reality training content. Mob. Inf. Syst. 2018(PT.2), 2489149.1–2489149.9 (2018)
7.
go back to reference Chen, L., Wang, H., Chen, L.: Research on dynamic simulation of landscape design based on Quest3D technology. Revista De La Facultad De Ingenieria 32(5), 677–685 (2017) Chen, L., Wang, H., Chen, L.: Research on dynamic simulation of landscape design based on Quest3D technology. Revista De La Facultad De Ingenieria 32(5), 677–685 (2017)
8.
go back to reference Zhou, Z.: Construction simulation analysis of landscape design based on virtual reality technology. Revista De La Facultad De Ingenieria 32(14), 526–531 (2017) Zhou, Z.: Construction simulation analysis of landscape design based on virtual reality technology. Revista De La Facultad De Ingenieria 32(14), 526–531 (2017)
9.
go back to reference Kang, Y., Wang, Y., Gao, M., et al.: Design of electronic map system based on virtual reality technology. J. Geomat. 43(6), 16–18 (2018) Kang, Y., Wang, Y., Gao, M., et al.: Design of electronic map system based on virtual reality technology. J. Geomat. 43(6), 16–18 (2018)
10.
go back to reference David, H., Zoe, M., Eric, T.: Limits of peripheral acuity and implications for VR system design. J. Soc. Inform. Display 26(7–9), 483–495 (2018) David, H., Zoe, M., Eric, T.: Limits of peripheral acuity and implications for VR system design. J. Soc. Inform. Display 26(7–9), 483–495 (2018)
Metadata
Title
Dynamic VR Display System of Digital Garment Display Design Based on 5G Virtual Reality Technology
Authors
Huijuan Lai
Ming Lu
Copyright Year
2021
Publisher
Springer Singapore
DOI
https://doi.org/10.1007/978-981-33-4572-0_171

Premium Partner