Introduction
What are values?
Background on requirements elicitation
Knowledge acquisition in automated specification (kaos)
Non-functional requirement (nfr) framework
Tropos
ScenIC
Scenario-based requirements analysis method (scram)
Value sensitive design (vsd)
Methods used in social sciences and social psychology
Exploratory study of value elicitation
Set-up
Participants
Data analysis and results
Portrait value questionnaire
Participant | Elicited values | ||
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pvq results | Interview results (values elicited by researcher) | Tags used by participant | |
P1 | Hedonism | Fun, enjoyment, excitement | Responsibility (2x), fun(2x),accomplishment, frustration about commute (2x), pride, happy, relaxation, calm, productive, love, happiness |
Achievement | Nice colleagues and interesting work (job satisfaction) | ||
Universalism | Getting work done, perfection | ||
Self-direction | Freedom, flexibility (working from home) | ||
Security | |||
P2 | Self-direction | Community/ being social (friends, family, colleagues), | friends(5), parties(2x), healthy, nice working atmosphere, good company (e.g. pets), freedom, self-sufficiency, space, relaxation(2x), self-organization, being creative, learning/study (5x), challenge, meeting people(2x), experience |
Stimulation | Learning/exploring new things (cultures, hobbies, people), | ||
Achievement | Independence/freedom (at work and at home), relaxed work atmosphere | ||
Hedonism/universalism/ benevolence | |||
P3 | Hedonism | Fun, enjoyment, team spirit, balance between hard work and fun | fun(3x), results (2x), good discussions, organize, relaxing, proud (2x), recognition, team spirit, quality time, being available, healthy, set goals, rest, moment for yourself |
Self-direction/benevolence, | Results, recognition, achievement (at work), being proud (work and family), | ||
Universalism | Organisation, efficiency, | ||
Relaxation, health, | |||
Support of others (family and work) | |||
P4 | Self-direction | Family’ safety, most important | Safety (2x), love(2x), security, creativity, job satisfaction |
Hedonism/ security | Being social (sporting in big group) | ||
Good work atmosphere, social moments, nice colleagues | |||
Work-life balance, freedom | |||
Proud | |||
P5 | Self-direction | Team work, good atmosphere, fun helping each other | Good teamwork, nice feeling, good work atmosphere, having facilities close by, practical, close relationship to parents, happy, hobby |
Hedonism | Thinking positive (negativity costs energy) | ||
Organisation, practical, efficiency | |||
Creativity ’ perfection | |||
Health, challenge (sport) | |||
P6 | Self-direction | Challenge (keep challenging oneself) | Family/relatives, work, hobby, free , challenges |
Stimulation | Self-direction (being able to choose projects that fit own vision) | ||
Universalism/benevolence | Continuous stimulation | ||
Power | Achievement (proud about website) | ||
Power | Work-life balance: fun, passion, excitement both in private life and work, quality time with family, being social | ||
Hedonism |
Picture tags
Interview: verbal expressions
Comparison of values elicited with different methods
Participant’s comments
Conclusions
Towards a mobile tool for in-situ value reflection and elicitation
Motivation
Related work
Design process of a value elicitation tool
Mobile application concept
Website: overall concept
Brainstorm session and guidelines for supporting value reflections
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The system should offer different ways/tools to reflect as people are unique.
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The system needs to be open in a way that people can choose a reflection method that fits them best and navigate through the system as they want.
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(At the same time) the system should provide guidance so that the user is not lost and does not skip necessary steps in the reflection process.
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The system should avoid using checklists.
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The system should divide the reflection process into small concrete steps, instead of asking the user to reflect on abstract values.
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The system should stimulate the user with questions asking why…? or what…? rather than how…? (Why is x important to you?)
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The system should support the build up of a user’s trust in the system.
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The system should not judge the users input, but promote individual truth. (This means, e.g. that contradictions should not be pointed out as such but the system should ask the user to elaborate in a polite way.)
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The user has to feel comfortable with the system. (can e.g. be achieved by customization, using themes, colors etc.)