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2014 | OriginalPaper | Chapter

Engaging “New Users” into Design Activities: The TERENCE Experience with Children

Authors : Tania Di Mascio, Rosella Gennari, Alessandra Melonio, Laura Tarantino

Published in: Smart Organizations and Smart Artifacts

Publisher: Springer International Publishing

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Abstract

The diffusion of digital technology is bringing new types of users “into the market”, like children, elderly people, or technology illiterate people. Designers and researchers have to face new design challenges having at disposal a lighter and less structured body of knowledge about characteristics and demands of these users, and even consolidated design methods may prove to be inefficient. With respect to these issues, and more specifically with focus on data gathering techniques, in this paper we discuss the experience of the TERENCE project, aimed at developing a technology enhanced learning system for improving text comprehension in children 7–11 years old. In particular, our experience suggests extending the repertoire of inquiry techniques with methods shaped and informed by gamefulness phenomena.

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Metadata
Title
Engaging “New Users” into Design Activities: The TERENCE Experience with Children
Authors
Tania Di Mascio
Rosella Gennari
Alessandra Melonio
Laura Tarantino
Copyright Year
2014
DOI
https://doi.org/10.1007/978-3-319-07040-7_23

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