2001 | OriginalPaper | Chapter
Film and the Development of Interactive Narrative
Authors : Andy Clarke, Grethe Mitchell
Published in: Virtual Storytelling Using Virtual Reality Technologies for Storytelling
Publisher: Springer Berlin Heidelberg
Included in: Professional Book Archive
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This paper explores narration in film and in videogames/virtual environments/interactive narratives. Particular attention is given to their use of the continuity of time, space and action and this is used as a means of classifying different types of work. The authors argue that the the creators of these videogames etc. need to have more authorial presence and that this can only be done through abandonning their traditional reliance on the continuity of time, space and action.