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2017 | OriginalPaper | Chapter

Gamification at Scraim

Authors : Diogo Silva, António Coelho, César Duarte, Pedro Castro Henriques

Published in: Serious Games, Interaction and Simulation

Publisher: Springer International Publishing

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Abstract

Software developers usually work as a team and in order to improve the team organization and performance several companies use agile methodologies. The efficiency of this methodologies can be improved by the use of project management tools. Several software developers are difficult to motivate on the usage of these tools, as they often claim being disruptive to their workflow.
This paper presents the use of gamification to incite software developers to use this kind of tools with the necessary regularity. The main focus of this work is on the tasks completion and the regular use of the project management tool, while insuring the respect of the values proposed by the agile manifesto to software development.
The gamification process is described in detail, followed by an application the project management software SCRAIM.

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Literature
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go back to reference Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness. In: Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek 2011 (2011) Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness. In: Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek 2011 (2011)
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go back to reference Werbach, K., Hunter, D.: For the Win: How Game Thinking Can Revolutionize Your Business. Wharton Digital Press, New York (2012) Werbach, K., Hunter, D.: For the Win: How Game Thinking Can Revolutionize Your Business. Wharton Digital Press, New York (2012)
4.
go back to reference Dale, S.: Gamification: Making Work Fun, or Making Fun of Work? Business Information Review. SAGE Publications Ltd, New York (2014) Dale, S.: Gamification: Making Work Fun, or Making Fun of Work? Business Information Review. SAGE Publications Ltd, New York (2014)
Metadata
Title
Gamification at Scraim
Authors
Diogo Silva
António Coelho
César Duarte
Pedro Castro Henriques
Copyright Year
2017
DOI
https://doi.org/10.1007/978-3-319-51055-2_18

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