2022 | OriginalPaper | Chapter
10. Gamification von Strategischem Denken mit „Scythe“ – Agiles Projektmanagement – lernen mit handelsüblichen Brettspielen
Author : Thorsten Kodalle
Published in: Digitale Lernwelten – Serious Games und Gamification
Publisher: Springer Fachmedien Wiesbaden
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