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2019 | OriginalPaper | Chapter

Gamified Participatory Museum Experience for Future Museums

Authors : Hao He, Ziyang Li, Xiandong Cheng, Jianjun Wu

Published in: Design, User Experience, and Usability. Application Domains

Publisher: Springer International Publishing

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Abstract

Museums are cultural and educational institutions that collect, preserve, display and study their collections, and whose purpose is to represent nature and human beings, and provide knowledge and education to the public. Based on the participation and education of museums, this paper demonstrates how to enhance museum participatory and educational experience for visitors by means of gamified participatory experience. It systematically explains the concept of museum participatory experience for visitors. By trying to apply the new concept and method, we designed the “SPORTSWEAR EXHIBITION - Dress to Win” at Design Exchange Museum, Toronto, Canada. We studied the impact of gamified participatory experience and analyzed the effectiveness of using new technologies. Finally, we understand the importance of participatory experience in future museums.

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Metadata
Title
Gamified Participatory Museum Experience for Future Museums
Authors
Hao He
Ziyang Li
Xiandong Cheng
Jianjun Wu
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-23538-3_15