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2019 | OriginalPaper | Chapter

How to Describe a Large Business on a Business Board Game: An Illustration of Construction Company

Authors : Ryoju Hamada, Kriengsak Panuwatwanich, Tomomi Kaneko, Masahiro Hiji, Kantamas Burunchai, Guntapol Choompolanomakhun, Chattavut Sri-on

Published in: Neo-Simulation and Gaming Toward Active Learning

Publisher: Springer Nature Singapore

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Abstract

Following a request to gamify construction company’s business model, the authors’ group (BASE) discussed whether it was possible to represent such a large industry in a business board game. We defined two principles, “cutoff branch” and “gradualism.” By applying them, we have succeeded in developing three different game sets called BASE Construction Game (BCG). We tested all games at Sirindhorn International Institute of Technology (SIIT), Thammasat University, from February to April 2018. To evaluate their teaching effectiveness, we conducted four questionnaire surveys. The results showed that BCG satisfied all learning goals and can be further improved in the future.

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Metadata
Title
How to Describe a Large Business on a Business Board Game: An Illustration of Construction Company
Authors
Ryoju Hamada
Kriengsak Panuwatwanich
Tomomi Kaneko
Masahiro Hiji
Kantamas Burunchai
Guntapol Choompolanomakhun
Chattavut Sri-on
Copyright Year
2019
Publisher
Springer Nature Singapore
DOI
https://doi.org/10.1007/978-981-13-8039-6_46

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