Skip to main content
Top

2019 | OriginalPaper | Chapter

Human-Computer Interaction Design in Animation Industry

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Motion capture is an important technology in the development of the animation industry combined with human-computer interaction technology. Many problems existing in the field of VR games and somatosensory games in human-computer interaction are derived from the limitations of technological development. At the heart of the somatosensory game is the user experience. Improving the existing technology enables the user have a better experience, while also taking into account the designer’s structured modifications. Based on the overall environment of the animation industry, combined with the principle of human-computer interaction technology and user experience supremacy, this paper proposes a scheme to improve the existing motion capture technology, expounds the advantages and disadvantages of this design, the specific design method and its Meaning and specific benefits.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference Liuyuhao: Indoor scene reconstruction technology based on depth information. Yanshan University, Qinhuangdao (2016) Liuyuhao: Indoor scene reconstruction technology based on depth information. Yanshan University, Qinhuangdao (2016)
7.
go back to reference Wangdan: Analysis of the status quo and development strategy of Chinese animation industry. Reform Strateg. 01, 101–104 (2014) Wangdan: Analysis of the status quo and development strategy of Chinese animation industry. Reform Strateg. 01, 101–104 (2014)
8.
go back to reference Jiangyajie: Human body gesture recognition and robot control based on Kinect. Shenzhen University, Shenzhen (2017) Jiangyajie: Human body gesture recognition and robot control based on Kinect. Shenzhen University, Shenzhen (2017)
9.
go back to reference Zhanqinchuan: Analysis of the application and development status of virtual reality technology. Ind. Technol. Forum 7, 75–76 (2014) Zhanqinchuan: Analysis of the application and development status of virtual reality technology. Ind. Technol. Forum 7, 75–76 (2014)
Metadata
Title
Human-Computer Interaction Design in Animation Industry
Author
Xueying Niu
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-23570-3_7