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2024 | OriginalPaper | Chapter

Immersive Learning Using Metaverse: Transforming the Education Industry Through Extended Reality

Authors : Gayathri Karthick, B. Rebecca Jeyavadhanams, Soonleh Ling, Anum Kiyani, Nalinda Somasiri

Published in: Micro-Electronics and Telecommunication Engineering

Publisher: Springer Nature Singapore

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Abstract

Over the past few decades, technological advancements have significantly impacted Education, transforming traditional teaching, and learning methods. Extended Reality (XR) is one of the most promising innovations in this area. XR is a buzzword that includes Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). These technologies offer immersive and interactive experiences that enable users to interact with Virtual objects and environments, blurring the lines between the physical and digital worlds. The concept of the Metaverse has recently emerged within XR, and it has the potential to transform the Education industry. It defines a shared Virtual universe where users can collaborate, interact, and engage in various activities using Avatars. This paper uses the EON-XR platform to explore the transformative impact of the Metaverse in the Education industry.

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Metadata
Title
Immersive Learning Using Metaverse: Transforming the Education Industry Through Extended Reality
Authors
Gayathri Karthick
B. Rebecca Jeyavadhanams
Soonleh Ling
Anum Kiyani
Nalinda Somasiri
Copyright Year
2024
Publisher
Springer Nature Singapore
DOI
https://doi.org/10.1007/978-981-99-9562-2_37