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2015 | OriginalPaper | Chapter

Play to Remember: The Rhetoric of Time in Memorial Video Games

Authors : Răzvan Rughiniș, Ștefania Matei

Published in: Human-Computer Interaction: Interaction Technologies

Publisher: Springer International Publishing

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Abstract

This paper examines video games that commemorate historical events, identifying ‘family resemblance’ features and specific rhetorical resources. We argue that the commemorative character of a game derives, typically, from four interrelated qualities: invoking a specific historical event, claiming a truthful representation, inviting empathic understanding, and offering players opportunities for reflection. Starting from the observation that time has an important role in achieving commemorative gameplay, we discuss several games in terms of narrative and procedural rhetoric, with focus on time-related mechanics. We propose a repertoire of design resources to assist the creation of meaningful games for remembrance.

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Metadata
Title
Play to Remember: The Rhetoric of Time in Memorial Video Games
Authors
Răzvan Rughiniș
Ștefania Matei
Copyright Year
2015
DOI
https://doi.org/10.1007/978-3-319-20916-6_58