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2014 | OriginalPaper | Chapter

Playhist: Play and Learn History. Learning with a Historical Game vs An Interactive Film

Authors : Ainhoa Perez-Valle, Pablo Aguirrezabal, Sara Sillaurren

Published in: Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

Publisher: Springer International Publishing

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Through PLAYHIST experiment we want to prove that “Learning by playing” concept is valid for history museums and cultural centers on the terms of Cultural Heritage. Our main purpose with this project is the transformation of an interactive film about Ancient Greece into an interactive and collaborative serious game over the environment of Tholos (a 3D, dome shaped Virtual Reality theatre/museum with 130 seats) in the Foundation of the Hellenic World of Athens (Greece). With this approach shift we want to demonstrate that introducing gamification concept in historical contents improve visitor’s learning way in this fields.

Another challenge of the project is the development and integration of a broad range of software to provide experimenters with powerful instrumented capabilities right across the Future Media Internet landscape. These capabilities have been collected into five areas: experiment, social, audio visual, pervasive and 3D contents.

And finally, the metrics that we use for testing that “learning by playing” -in the context of a cultural center or a history museum provides a better understanding of an historical subject- are Quality of Experience and Quality of Learning. These metrics will be gathered by the components of the project and different questionnaires.

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Metadata
Title
Playhist: Play and Learn History. Learning with a Historical Game vs An Interactive Film
Authors
Ainhoa Perez-Valle
Pablo Aguirrezabal
Sara Sillaurren
Copyright Year
2014
Publisher
Springer International Publishing
DOI
https://doi.org/10.1007/978-3-319-13695-0_54