2012 | OriginalPaper | Chapter
Pre-motion Based VR Object Manipulation
Definitions and Preliminary Experiments
Authors : Shiori Mizuno, Asuka Komeda, Naoko Yoshii, Tomoko Yonezawa, Masami Takata, Kazuki Joe
Published in: AsiaSim 2012
Publisher: Springer Berlin Heidelberg
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In this paper, we propose a new method to manipulate objects by using user’s pre-motion in a VR environment. Users are provided with an instinctually easy interface to VR with using their natural behaviors as their commands for manipulating VR objects. Hand pre-shaping is known as human’s unconscious behavior to face a small object to be grasped. The definitions of pre-motions are determined by users’ initial behaviors. Therefore, we present the definitions to classify characteristics of the kinds of objects and pre-motions.Using the above definitions, we develop a prototype system to validate the classifications. Consequently, manipulating VR objects by pre-motion is possible and promising.