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Published in: AI & SOCIETY 4/2006

01-09-2006 | ORIGINAL ARTICLE

Processing: programming for the media arts

Authors: Casey Reas, Ben Fry

Published in: AI & SOCIETY | Issue 4/2006

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Abstract

Processing is a programming language and environment built for the media arts communities. It is created to teach fundamentals of computer programming within the media arts context and to serve as a software sketchbook. It is used by students, artists, designers, architects, and researchers for learning, prototyping, and production. This essay discusses the ideas underlying the software and presents its relationship to open source software and the idea of software literacy. Additionally, Processing is discussed in relation to education and online communities.

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Literature
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go back to reference Kay A (1989) User interface: a personal view. In: Laurel B (ed) The art of human–computer interface design, Addison-Wesley, Reading, MA Kay A (1989) User interface: a personal view. In: Laurel B (ed) The art of human–computer interface design, Addison-Wesley, Reading, MA
go back to reference Maeda J (2004) Creative code. Thames & Hudson, London Maeda J (2004) Creative code. Thames & Hudson, London
go back to reference Nelson T (2003) Computer lib/dream machines. In: Wardrip-Fruin N, Montfort N (eds) The new media reader. MIT Press, London Nelson T (2003) Computer lib/dream machines. In: Wardrip-Fruin N, Montfort N (eds) The new media reader. MIT Press, London
Metadata
Title
Processing: programming for the media arts
Authors
Casey Reas
Ben Fry
Publication date
01-09-2006
Publisher
Springer-Verlag
Published in
AI & SOCIETY / Issue 4/2006
Print ISSN: 0951-5666
Electronic ISSN: 1435-5655
DOI
https://doi.org/10.1007/s00146-006-0050-9

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